Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dread Admiral Demo›Events›Demo Update Version 0.9.0
Game update

Demo Update Version 0.9.0

Dread Admiral Demo · published 57 days ago

All eventsPlayers around this dateRead on Steam

Hey all, here are the patch notes for today's Demo build!

Thank you to everyone who participated in the Tidal Splash festival; I've got some exciting things lined up!

Patch Notes 0.9.0

UX:

  • Player can now box their fleet and move it in a single command. The fleet will, roughly, attempt to maintain its formation.

  • Fixed an issue where New Campaign could retain state from a previous New Campaign that was never started, leaving updated perk selection or flagship upgrades behind.

  • Text has been added to let the user know that New Campaigns overwrite existing Campaigns

  • Player Recons no longer force the Player to wait. I'll keep an eye on this in case it causes some kind of exploit.

  • Black Fleet penalty turns are now displayed to the user.

Balance:

  • Gun Forts no longer have 'Shore Bombardment'

  • Submarines can now shoot a Fort if they are directly next to it (submarines can't use their surface weapons when adjacent to ships)

  • The Black Fleet penalty on the following map is now as follows:

    • Easy: No Penalty

    • Normal: 1 Turn for each full turn spent while the Black Fleet is in the Area

    • Hard: 2 Turns for each full turn spent while the Black Fleet is in the Area

  • Raze City option costs about 40% less now

    • Design Note: Raze City is not meant to be used frequently. Aside from a Perk that gives you bonuses for Razing Cities and being a way to achieve the "Destroy City" mission. The reason it has high costs is to make it difficult to abuse for a player retreating from a losing battle.

UI:

  • VSync added as an option (might help with some display issues). Default is Off

  • Framerate limiting should be applied to all scenes now (no need for 400fps menus)

  • Adjusted Fleet Upgrades screen to be easier to use, more descriptive, and consistently show much more information

Minor:

  • Actually finally fixed plane crash direction for real this time, honestly.

  • Fixed a bug where the Campaign was always Desert. Should now be a random environment. (Long campaigns will go through multiple environments.)

  • Fixed an issue where the difficulty would swap to Normal when loading a battle from other difficulty settings.

  • Fixed a bug where loading a campaign save where you'd killed the Admiral reverted its personality to the dead guy.

  • Fixed an exploit regarding submarines

  • AI should be a little more risky with planes now, especially if they can sink an opposing ship.

  • Aligned AI estimation of its patrols, which should result in it skipping fewer actions when a Player has patrols up

  • Possible fix for AI skipping Intercept actions

  • There should be slightly less repetition of small explosions

  • Fixed a bug regarding Intel revealing new nodes

  • Game should generally be brighter

  • Black Fleet once again enters on the Player's turn instead of the AI's turn. (This was the original design, but originally caused several bugs.)


Follow our Socials, join the Discord!

As always, I appreciate all your feedback, and if you have any additional bug reports or Demo feedback!

I am always available to talk on our Community Discord Server!

Thank you for reading, and catch you in the next one!

More from Dread Admiral Demo

Other announcements

All events
Dread Admiral DemoGame update5 Sep 2026Version 1.0.5 - Localization fixes and UI fixesLocalization: * Building Descriptions/Names will now localize properly * Other small various city related text has been fixed * Updated Conquering Hero, Scorched Earth, and Tea Traders perk text * Text bubble text for Conq Hero, Destroyer, and Tea Traders fixed Minor: * Reverted Building/Ship panel change. It should once again consistently show. * Fixed a bug with Tech Lab missions - the player…Dread Admiral DemoGame update4 Sep 2026Version 1.0.4 - routine maintenanceMap Balance: * Cities are more likely to be evenly spread horizontally. -> Note: Only affects new campaigns/skirmish. The entire campaign map is generated on creation. Balance: * Patrols' coverage extended by ~15% Minor: * Fixed a rare bug where a Fort would somehow get an Engine Damaged crit. (Don't know the root cause.) * Action Info Panel and Purchase Panel descriptions should now move out o…Dread Admiral DemoGame update4 Sep 2026Version 1.0.3 - Reduced Difficulty (Easier/Normal)Campaign Balance: Easier/Normal (in each of the cases below, the first change is for Easier and the second for Normal) * Chance of Modifiers reduced by roughly 25% (relative.) * Anti-snowball bonus fleet for AI reduced by 33-50%. (.3->.15 and .4 to .3) * Ai money reduced 33% and 20% respectively (from 15->10 per mission and 25->20 per mission) * Ai fleet reduced by $35 and $25 on all missions *…