Dread Admiral Demo · build 24801782 · published
Hey everyone, addressing some user feedback with a new patch!
This will include Localization in multiple languages and a bunch of Balance adjustments.
These are machine-translated and might not be completely accurate in context.
If you'd like to contribute to Dread Admiral as a volunteer localization specialist, please get in touch with me on any of my socials, Discord, or Steam.
If you contact me by email, please attach a portfolio of your previous work, if you have one.
Thank you!
Conquering Hero will no longer receive Destroy Cities missions. These are now replaced with Rebuild Cities missions.
NOTE: In the future, this will become a short list of alternative missions.
Veterancy now increases your likelihood of rolling high or low on damage for all variable damage (including in skirmishes).
Veteran'd Carriers are now more likely to have their planes make it to the target (but will die at the same rate).
Ambushes will now put a greater proportion of the enemy's forces in the 'ambush'.
Bombing Runs can now deal +1 or -1 damage, like other attacks. This is also affected by the new Veterancy changes (e.g., a higher chance to do +1 damage or -1 damage based on relative Veterancy)
This aligns Bombing Runs with other attacks' variable damage, adding a bit more excitement and variability into outcomes.
In particular, this should help Veteran CVLs survive an opposing carrier's alpha strike by about 40% of the time.
Note: this will look like a buff in the Damage Estimation as Bombers already showed 0 minimum damage.
Increased Player XP gain by 66%.
Far more likely to have different mission types when presented with options.
Far more likely to have different reward types when presented with options.
Fixed a bug where the AI was still not receiving proper Veterancy at the start of a campaign mission.
Sounds added to Perk Selection, Upgrade Selection, and Upgrade background.
Battlemap sounds added: City selection, Unit Repair.
Another shim added to prevent messing with multi-move.
Further sped up Torpedoes.
Fixed a bug regarding Cameras focusing on ships that failed to repair a crit.
Max Demo Rank should once again appear in the demo.
Beating the Demo on Hard (should) now unlock Brutal for the Demo.
'End Mission' Action now allowed in the Combat Phase.
SubHunt will once again disable further movement actions.