Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dread Admiral Demo›Events›Demo Update Version 0.7.0
In-game event

Demo Update Version 0.7.0

Dread Admiral Demo · published 2 months ago

All eventsPlayers around this dateRead on Steam

Hey all, here are the patch notes for today's Demo build!

Version 0.7.0

Summary

Metaprogression is now available: You can now rank up, getting up to 9 FP for your flagship and unlocking most of its upgrades.

The campaign should be both easier for new players and more difficult for veterans.

Major feature:

  1. You can now gain XP for Quick Battles, Skirmish, and Campaign missions to gain Ranks/Flagship Upgrades dynamically

  2. Future update: UI for Quick Battles/Skirmish will be added to make it obvious how it's gained.

Mission 1 Balance:

  • AI's Transport in Mission 1 Removed - this should reduce the variance of M1.

  • Removed initial Submarine from Mission 1.

  • Mission 1 AI should generally build fewer submarines.

Balance:

  • Reduced AI's starting money by 25 for the first map, 20 for M2, 15 for M3

  • Black Fleet Delay per mission reduced to 15 + Mission Number. (E.g, 16, 17, 18 for m1-m3)

  • This should improve the pace of the game and reduce the snowballing effect of the player trivializing M2/M3

  • Austerity Measures reduced to +25%, but no longer carries a growth malus

  • M3's admiral fleet reduced in size (note: because of the shorter number of turns, this should still be difficult.)

  • Enemy VP now reduces *up to half* of the player's VP, rather than cancelling it 1 for 1 outright. This means that VP the player earns are always participating in getting additional turns, just at half the rate if the enemy is also earning a lot of VP.

UI:

  • City hexes now highlight depending on Team owner

  • Queues now mention that they are BLOCKED/UNDER SIEGE as well

  • "UNDER SIEGE" is now put on the City Summary text on the battle map when relevant

  • City port hex is now highlighted in Red when Under Siege (when a city is highlighted due to mouseover)

  • Sorties are now a field in the Flagship Upgrade menu to make the 'additional sorties if 10 or more planes' mechanic obvious to the user.

  • Added option to skip most of the clock animation at the beginning of the player's turn

  • Fleet Upgrades will now flash if you have no upgrades selected or on Rank Up.

  • Fixed a bug/exploit where mouse-over in fog could allow you to see hidden enemy units

  • Full screen fade option is now responsive during a game.

  • Added an option to display damage numbers

Minor:

  • Fixed a bug where the most recently disabled building could still apply Growth, VP, and/or Income

  • Players can no longer accidentally select a city between activations of the same unit.

  • Campaign Recon reward is now marked with sprites to make the reward more obvious

  • Many buttons now have click sounds

  • Perks panel no longer shows up in Quick Panel. Perks can't apply to Quick Battles (creates more design space for perks.)

  • Earned perks will now properly show in the Quick Panel (e.g., if you gain a 3rd during the campaign, it'll show 3 player perks.)

  • Increased max zoom-out distance by 25%

  • Fixed some bugs related to paint schemes. They should reliably save/load.

  • Partial Fix for issue with Planes darkening over time

  • Fixed a rare issue where Launch Interceptors would start flying, do nothing, then land


Follow our Socials, join the Discord!

As always, appreciate all your feedback, and if you have any additional bug reports or Demo feedback!

I am always available to talk on our Community Discord Server!

Thank you for reading and catch you in the next one!

More from Dread Admiral Demo

Other announcements

All events
Dread Admiral DemoGame update5 Sep 2026Version 1.0.5 - Localization fixes and UI fixesLocalization: * Building Descriptions/Names will now localize properly * Other small various city related text has been fixed * Updated Conquering Hero, Scorched Earth, and Tea Traders perk text * Text bubble text for Conq Hero, Destroyer, and Tea Traders fixed Minor: * Reverted Building/Ship panel change. It should once again consistently show. * Fixed a bug with Tech Lab missions - the player…Dread Admiral DemoGame update4 Sep 2026Version 1.0.4 - routine maintenanceMap Balance: * Cities are more likely to be evenly spread horizontally. -> Note: Only affects new campaigns/skirmish. The entire campaign map is generated on creation. Balance: * Patrols' coverage extended by ~15% Minor: * Fixed a rare bug where a Fort would somehow get an Engine Damaged crit. (Don't know the root cause.) * Action Info Panel and Purchase Panel descriptions should now move out o…Dread Admiral DemoGame update4 Sep 2026Version 1.0.3 - Reduced Difficulty (Easier/Normal)Campaign Balance: Easier/Normal (in each of the cases below, the first change is for Easier and the second for Normal) * Chance of Modifiers reduced by roughly 25% (relative.) * Anti-snowball bonus fleet for AI reduced by 33-50%. (.3->.15 and .4 to .3) * Ai money reduced 33% and 20% respectively (from 15->10 per mission and 25->20 per mission) * Ai fleet reduced by $35 and $25 on all missions *…