Demo Update version 0.11.7

Dread Admiral Demo · build 24679732 · published

On SteamNotes only · this build shipped before we watched the app

Hey everyone, addressing some user feedback with a new patch!


Patch Notes:

Balance:

  • Depth Charges now deal -1 or +1 damage, 5% of the time each, respectively.

  • CVL cost reduced from 28 to 27

  • Austerity Measures reworked again - now provides bonus income from city pop but reduces all victory points by a percentage.

  • Refineries now have diminishing returns for each other Refinery on the same city. (E.g. The first will produce 5, the second 4, the third 3, etc.)

    • NOTE: There is a Perk that buffs Refineries in the Full Game.

  • Some minor nerfs to Normal difficulty reverted.

  • The number of exit-hexes has been limited to 25. This still allows a fleet (without superships) to get to $1k or so maxed out, but will hopefully reduce some over-the-top snowballing and give more reason to leave fleet behind, or leave a map early.

    • NOTE: This will probably eventually be variable, to help snowballing be more gradual over a campaign.

Major:

  • Addressed a critical bug that gave the player unbounded XP and (due to this) hung or crashed the game.

    • NOTE: the root cause is not fixed yet, but this rare issue should no longer make the game unplayable.

  • Fixed a hang where a Repairyard with units in range, but no unit on the port, would get stuck.

Minor:

  • Bombers will no longer make promises they can't keep.

  • Added some safety checks to avoid corrupting metadata in case of negative XP values.

  • Possible fix for unit-stacking due to boxed moves

  • Fixed an issue with Meta Rewards/Tech Lab mission

  • Increased Ship/Plane Brightness

  • Fixed display bug with extra AA turrets on cities


Dread Admiral comes out Sept. 3! Wishlist now!

Demo Update version 0.11.7 · Dread Admiral Demo build 24679732 · SteamPeaks