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Dread Admiral Demo›Events›Demo update version 0.6.0
Game update

Demo update version 0.6.0

Dread Admiral Demo · published 3 months ago

All eventsPlayers around this dateRead on Steam

Hey all, here are the patch notes for today's Demo build!

Patch Notes

Gameplay:

  • Added Demo Campaign!

  • Large-scale memory optimization! Drastically reduced the amount of memory consumed during gameplay.

Balance:

  • Transports now reduce the Income and VP of enemy cities that they besiege by 50%.

Minor:

  • Fixed various bugs related to Cities changing teams

  • Pillbox upgrades should now be destroyable, as intended. (Currently, the max chance is 15%, determined by net damage to the city.)

  • Cities now spawn a text bubble about their income/vp generation when performing their growth routines

  • Remaining action highlights now differentiate between Recon or Movement for carriers.

  • Moved the wait for patrols to land to before the turn swap.

  • Recon pip now goes away on use rather than when the Recon is finished.

  • Ai should no longer recon the same submarine multiple times

  • Ai should no longer spam patrols when it already has patrols

  • 'Go to next unit' will now select that unit

  • Minor optimization to the 'action panel' calculations for legal moves


Follow our Socials, join the Discord!

As always, appreciate all your feedback, and if you have any additional bug reports or Demo feedback!

I am always available to talk in our Community Discord Server!

Thank you for reading and catch you in the next one!

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