Hey all! Coming back with another patch; this one scales things up a bit in difficulty and focuses on localization fixes.
This will be the last major version before release. If you want to catch up on everything that has been released from 0.12.0 until now, I've got you covered: Patch 0.12 Full Rollup Now onto the main dish!
Anti-Snowball bonus for Easier and Normal reduced by 10-15% (relative)
Number of Exit Hexes reduced by 3 (from 25-26 to 22-23), but now increases in number each mission. (This helps reduce extreme snowballing early in the campaign but should make mid/late game a bit easier when doing well. )
Scorched Earth perk reworked: now grants Victory Points and Bonus Turns for Razing Cities.
Buffed Tea Traders from $1.5 (rounded up) to $2. Now awards 50VP as well.
Conquering Hero, Destroyer of Cities, and Scorched Earth can no longer be rewarded within a campaign (as Conquering Hero is incompatible with these perks)
Tea Traitors can no longer drop within a Campaign (it should be voluntary)
Corrections to various English text and existing localizations
Added Korean, Japanese, Russian, and Chinese translations
Corrected some missing Localization text for existing Localizations
Major:
Added protections for a rare hang that could occur right before starting a map
Dodge/Partials should now display properly for Bombing Runs
Units struck by lethal damage should no longer say 'Partial' Dodge (as it's not relevant)
Units performing a 'Partial' dodge should always survive if they were at full HP, barring Crits
Attacking with a Sortie missing planes no longer decreases Dodge Chance
UI updated so that Damaged Weapons don't look like they decrease Dodge Chance
Fixed a possible bug with Cruise Missiles range
Added a safeguard for a possible meta-map spawning issue
Text for Austerity Measures corrected to 20%.
City QuickView panel should have fewer cases where it flips on and off
All Upgrade buildings are now destroyed when a city is brought to 0 HP
This addresses odd corner cases, such as Pillboxes defending empty cities, Advanced Shipyards functioning below their city tier, etc.