ShipShaper: Falconeer Chronicles
Playing now
39−5 vs. yesterday
44%of peak
All-time peak
885 Sep 2026
Playing now
39−5 vs. yesterday
All-time peak
885 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | First Beta update available Hi Everyone. As this is Early Access you can expect lots of updates. The first one is already available on the development beta Go to game properties/betas and select the development branch, wait for it to update and voila. I usually test these out for a day at least to see if they're stable. So if you want the latest stuff, check out that branch. · added smoke to funnels when sailing (click on… | 25101410 | |
| News | AHOY! ShipShaper has docked into Early Access! Hi everyone! The day has FINALLY arrived. ShipShaper is out now in Early Access! Watch the launch trailer here: Steam Workshop We are so ready to sail our creations across the Ursee, we hope you are too! We want to see all the crazy ships you folks make, please share them with the world via Steam Workshop. This is the place to let your imagination run wild, what do the ships of your dreams look… | — | |
| In-game event | Some new sponson features and QoL update Hi Everyone Here's a rundown of a demo update · Preview meshes in creation menus are now clickable to confirm/create · Sail clicks no longer accidentally select and drag the mast · Reset button stays in social mode; reset/save/load now exit social mode · Dorsal centerline: deck-island detection better detection to reduce jitters · superstructures now if they follow silhouette its equal to the a… | 25022373 | |
| Community | 1 Week To Go Before Launch! 7 Days! Hi everyone! Can you believe how quickly this year is flying by?! We're so excited for you all to be able to enjoy all that Early Access will bring, and to see all of your incredible creations. So, what's changed between the Demo and Early Access? Firstly, SAILING! Not only do you get to make your beautiful creations, you get to sail them peacefully across the Ursee. How's that after a… | — | |
| In-game event | New demo update, Gamescom Indie Arenabooth and Tomas tries to paint a 3D print. ShipShaper is going to Gamescom, and a demo update Hi everyone, I am hard at work on the various EA ready integrations for ShipShaper. For Bulwark players, you can check out some of that work in the beta workshop, read more about that here: But this summer is going to be fun so a few announcements: Release date moved up to September 2nd. Woooho,, basically a marketing opportunity opened up and… | 24772189 | |
| Game update | New demo beta development update. Hi everyone. In between the Early Access release date (3 September), I am doing a lot of development. But some of this is on the Shipshaper to Bulwark pipeline. Here's a quick short on that: That's all cool and workshop is going to be backbone of both shipshaper and Bulwark. One click export to Bulwark. It will also power the leaderboards and challenges. However that means the Demo cannot have… | 24538117 | |
| Community | Early Access Release Date Reveal, and sailing around announced! Hey everyone! Announced during the SIXONEINDIES Showcase this evening, I have some breaking news! ShipShaper Sets Sail for Steam Early Access on September 3rd! (and yes it will feature sailing around) Check out the swag trailer below including some user creations from the closed beta running on the discord the last month. After a long community led evolving demo campaign, Tomas is gathering up… | — | |
| Major update | Major Demo Update Hi Everyone Time for a brand new Demo update. This might be the last demo update until launch (bar bugs). It's been cooking a good while and if you want to see all of this in action, check my video update. TLDR: I fixed a ton of issues and bugs, but also added a few more historical inspired guns to showcase the game will also focus on historical ships, not just fantasy or Falconeer Chronicles s… | 24030177 | |
| Community | Wired Productions and Tomas Sala Re-unite Hello everyone!! For over six years, Wired Productions and Tomas Sala have built worlds together. From soaring across the skies of The Falconeer to rebuilding civilisation in Bulwark: Falconeer Chronicles, our partnership has always been about creativity without compromise. Tomorrow, that journey continues as we officially reunite to publish Tomas’ newest project: ShipShaper. Those of you who h… | — | |
| In-game event | New update live, item detail interface/selector and rail extrusions Hi everyone, It's been a while since an update was promoted from beta to release, so it's about time. This major update to ShipShaper tackles a number of things, and there is some updates for features that won't be in the demo , but are exciting regardless. Item detail and filter menu This is a UX improvement that adds a way to scroll through all the item options available and swap them out, an… | — | |
| Game update | New update, stretchable gun barrels and a ton of fixes Hi everyone, This update has been cooking for a bit, basically its a collection of bugfixes and performance improvements. There is a small bit of new content, in the sense that you can now stretch the gun barrels by dragging out the arrow you use to rotate the guns. enjoy, let me know if something is bugged! Cheerio, Tomas | — | |
| In-game event | Weekly update Hi Everyone. This monday I accidently wiped the weekly leaderboard without promoting the top 10 to the greatest of all time. I am exceptionally sorry for that bit of fail. So besides the perfomance and QoL improvements, this week got some new content. 1. Torpedo Bows, two new bows which fit the weekly theme of a Torpedo boat. One of which actually connects to the turtle deck hull. Check out the… | — | |
| In-game event | Sharing your ship, upvoting, weekly challenge and leaderboards now live Another week, another update for the Evolving Demo! So this update is kinda special as it is going to need a lot of data to test properly, cuz its basically a social sharing/upvoting/leaderboard integration. you can click on the heart icon and get the option to upload your creation and participate in the weekly themed challenge, and every Monday the very best ones are promoted to the greatest o… | — | |
| In-game event | Update that fixes colorwheel and adds wind/storm/waves and sails response. Hi everyone, this one took a little longer but a big new update is finally here.. Lets go thru all the stuff: The Interface has gotten a few new things. A few notes first: · In the old version every color needed to be somewhat unique so the colortheme and underlying performance optimisations could quickly identify parts of the ship, this has been stripped completely , colors can now be 100% ide… | — | |
| In-game event | Big update to the demo, undo/redo, fully re-designed color wheel, cloning! A new update is live. this update bring a bunch of new features, some new content and bugfixes. Major changes · Added Charles Martel Fighting top and Mayflower style hull theme items and grating · Added undo/redo (top left UI , 6 levels deep, keybinds Ctrl Z and Ctrl Y · Added the first iteration for item cloning, when you are creating items , a new clone button appears on existing items that w… | 22169834 | |
| Game update | added undo to the development beta I added undo/redo the development beta. go to game properties/betas and select development beta to try it out. once its good I will release to all | 22150638 | |
| In-game event | Big update live on development beta for the demo. Hi everyone , I've got a new update to the demo running on beta development branch , go to game properties/versions and betas and select development to tryi it out right now Lets first do the changelist: WARNING THIS MAY AFFECT SAVE FILES (sorry if it does) · moving supers when you have something else selected requires a click before you can drag to prevent accidental moves · made the bow and s… | — | |
| In-game event | New content added as thanks for Nextfest support, and cuz I borked some saves! Hey Everyone,, Yesterday saw a big evolving update that fixed a ton of things, it also made windows placement more accurate (all things on the side really).. meaning if you drag the hull up/down they didn't dissapear so much and stayed in place. But this invalidated your older saves. Oops For those new to the idea of a EVOLVING DEMO: This means I will be taking all your feedback using it to imp… | 22082318 | |
| In-game event | Nextfest QoL update now live for all! A new update is live ! Main event besides a lot of fixes and improvements, a little help button that shows the keybindings and basic controls.. sorry I didn't have that earlier. Been so busy making reverse stern sprits (try it)... I forgot but first some community creations (as steam doesn't allow demo screenshots on the hub). So here's the full update changelist: Fresh items since yesterdays b… | 22077663 | |
| In-game event | Nextfest cometh while a new beta with mirroring and lots of QA features is live Nextfest is here,, and a beta update to try and test. So Nextfest is here and the demo has been gathering feedback from the userbase, that means' there's a big update coming with lots of improvements. ;) But first Steam doesn't allow screenshot sharing to the gamehub for demos, so here are some ships created by the discord community A new BETA update To try the beta update go to game properties… | 22048158 | |
| Major update | 3d Printing Export Now Enabled for all! 3D printing and File Export is here Look it has its own trailer (even tho I turned on the feature before yesterday,, but it's been busy) So this is now available for anyone to do with as they want. There's also 3D export to FBX so you can open up the boats in Blender, as a user on Discord has don e (I don't post usernames cuz ... scammers,, but kudos to this creator, looking very good) This upd… | 22018020 | |
| In-game event | BottleShips have arrived BottleShip Update Well this was required wasn't it... So I was actually going to make some prop filters or improved selection menu, but I got sidetracked. If you are new to my 'Evolving demo' process, it boils down to "there's not enough ritalin on this planet to keep me on schedule"... So I read a bunch of comments under the IGN and gametrailers about people wanting bottles for the ships. And… | 21953602 | |
| Game update | Big update now in beta on Development Branch BottleShips are here! Well in beta they are: And this 'Evolving' demo has a beta branch, here's how you can get it right now. Right click properties on the demo in your library: In this Screen selecte "development" And voila your demo will update and you will have acces to the following list of improvements: · added save/load buttons,, demo has 1 save slot/file · added autosave on exit button ·… | 21944734 | |
| Community | Post demo release update Hi everyone, so thursday say the announce and release of the Demo, and it's been quite overwhelming. The discord ( ) is now filled with battleships galore (you all seem to really like battleships.:). And with it has come a lot of questions, request and feedback. Now in the demo you will see I slapped the word Evolving on it. This means ,it's only the beginning.... So a few top requests I've see… | — | |
| Community | A ship builder. Hello everyone, I’m solo developer Tomas Sala and here is my new creation ,Shipshaper! It’s a small, explorative ship builder I made for the simple pleasure of shaping boats and ships. You pull, push, and drag forms into place in order to… well, shape ships! I’ve got a video here that shows you how everything works if you want a little guidance, or simply want to see how it all works before try… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.