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ShipShaper: Falconeer Chronicles›Events›Early Access Release Date Reveal, and sailing around announced!
Community

Early Access Release Date Reveal, and sailing around announced!

ShipShaper: Falconeer Chronicles · published 39 days ago

All eventsPlayers around this dateRead on Steam


Hey everyone! Announced during the SIXONEINDIES Showcase this evening, I have some breaking news!


ShipShaper Sets Sail for Steam Early Access on September 3rd! (and yes it will feature sailing around)


Check out the swag trailer below including some user creations from the closed beta running on the discord the last month.


After a long community led evolving demo campaign, Tomas is gathering up some of the most requested features for an update on September 3rd into an Early Access launch that expands the current demo with :

  • The ability to take your ships and test drive them!

  • New historical weapons, turrets, propulsion options, sail types and props. (studding sails!)

  • The lighting options and dynamic lamps introduced recently

  • More flexible shaping tools, such as bridge windows that can be spawned along rails

  • Steam Workshop Support to download others creations and edit to your liking, or to share your own ships with the world at the touch of a button!

  • Direct Export to Bulwark: Falconeer Chronicles own workshop to try them in Bulwark


This marks the start of ShipShapers journey towards a full 1.0 launch, where more features and updates will be introduced along the way, once again driven from your feedback! I am going to try and bash up a roadmap, but as many of you know, development will be ongoing and in dialogue with folks on the Steam forums and the Discord. Requests like Air ships and other major features are certainly under consideration. The release of the "sailing around" option is already one major user requested feature example as well. If you haven't tried out shaping your own ships yet - you can still dive into the evolving demo and get as creative as you want to get a taste of what's coming on Sept 3rd. Coming the EA release the Demo will get downgraded to a smaller version without many of the current preview options.

More from ShipShaper: Falconeer Chronicles

Other announcements

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ShipShaper: Falconeer Game update4 Sep 2026The beta patch has been released for allAfter a day of testing butting the "full physics" toggle in world mode live,, have fun sinking and testing your ships with this fuller simulation.. Don't put all your guns in the back, unless you want to keel over ;) · Added a new full physics button that will allow ships to list, keel over and sink. stability is derived from hull rations, superstructures, gun weight, riggers and so forth. · if…In-game event4 Sep 2026Will it sink?, try it out with the "full physics" toggle now live on beta!Hi everyone, Based on several requests, and cuz I agreed It'd be fun, I've made a new feature. "Full Physics" : Turn on the full physics and the ship swaps from the arcade-ey stabilized physics to a full model evaluation of the ship's hull, superstructure and outriggers. the weight of the gun and above the line structures will impact the stability of your ship. Your ship may list , keel over an…ShipShaper: Falconeer Game update3 Sep 2026first update now liveAlright that beta got tested with QA and some of you also noticed the beta updating. A few niceties, windowed mode and steamstack smoke! also I added a little reminder to review the game, it shows 3 times ever after finishing a workshop upload.. We're nearly at 50 english reviews, which apparently is a major algorithmic milestone, so thank you all! · added smoke to funnels when sailing (click o…