ShipShaper: Falconeer Chronicles · published
Hey everyone! Announced during the SIXONEINDIES Showcase this evening, I have some breaking news!
Check out the swag trailer below including some user creations from the closed beta running on the discord the last month.
After a long community led evolving demo campaign, Tomas is gathering up some of the most requested features for an update on September 3rd into an Early Access launch that expands the current demo with :
The ability to take your ships and test drive them!
New historical weapons, turrets, propulsion options, sail types and props. (studding sails!)
The lighting options and dynamic lamps introduced recently
More flexible shaping tools, such as bridge windows that can be spawned along rails
Steam Workshop Support to download others creations and edit to your liking, or to share your own ships with the world at the touch of a button!
Direct Export to Bulwark: Falconeer Chronicles own workshop to try them in Bulwark
This marks the start of ShipShapers journey towards a full 1.0 launch, where more features and updates will be introduced along the way, once again driven from your feedback! I am going to try and bash up a roadmap, but as many of you know, development will be ongoing and in dialogue with folks on the Steam forums and the Discord. Requests like Air ships and other major features are certainly under consideration. The release of the "sailing around" option is already one major user requested feature example as well. If you haven't tried out shaping your own ships yet - you can still dive into the evolving demo and get as creative as you want to get a taste of what's coming on Sept 3rd. Coming the EA release the Demo will get downgraded to a smaller version without many of the current preview options.