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ShipShaper: Falconeer Chronicles›Events›Will it sink?, try it out with the "full physics" toggle now live on beta!
In-game event

Will it sink?, try it out with the "full physics" toggle now live on beta!

ShipShaper: Falconeer Chronicles · published 5 days ago · build 25121924

All eventsPlayers around this dateRead on Steam

Hi everyone, Based on several requests, and cuz I agreed It'd be fun, I've made a new feature. "Full Physics" : Turn on the full physics and the ship swaps from the arcade-ey stabilized physics to a full model evaluation of the ship's hull, superstructure and outriggers. the weight of the gun and above the line structures will impact the stability of your ship.


Your ship may list , keel over and sink !..


Here's a quick video.. H

Have fun testing some of those monstrosities, because I also added a proper weighting calculation, so if your hull cannot float the weight,, down you go..


Go to game properties/betas and select the development beta!


Cheerio, Tomas (Don't forget to leave a review, 10 short of a 100 that would make it "overwhelmingly postive" for the last 30 days.. which would be a great boon to survival.

Some other small requests and bugs where also handled in the last few days.

  • Added a new full physics button that will allow ships to list, keel over and sink. stability is derived from hull rations, superstructures, gun weight, riggers and so forth. 

  • improved and optimized the funnel smoke so it's less of a system drain

  • if you have no autosaves it will show the help menu when you boot the game for the first time

  • middle hull themes change back to the previous theme after selecting the whaleback bow (which changes the middle to the humb, this now reverts to what it was before)

  • made a new lighter smoke particlefx, that is properly lit by the boat and sky

  • made medium and small emplacements be smaller (wider scale range)..

  • added review reminders the 3rd and 5th save time or first time you submit a ship (only then ever, and only once if you pressed the button)

  • made gafs longer per request

  • made the scale of medium and small emplacements have a wider range (can get smaller)

  • added extra scaling option to the rigger so it can be more versatile

  • prevented infinite darktide foil spamming

  • fixed in delete mode that if you click on the hull and then want to first delete something else it deselects the hull first so you get proper roll overs

  • when copying a mast the sails shouldn't crunch anymore

More from ShipShaper: Falconeer Chronicles

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ShipShaper: Falconeer Game update4 Sep 2026The beta patch has been released for allAfter a day of testing butting the "full physics" toggle in world mode live,, have fun sinking and testing your ships with this fuller simulation.. Don't put all your guns in the back, unless you want to keel over ;) · Added a new full physics button that will allow ships to list, keel over and sink. stability is derived from hull rations, superstructures, gun weight, riggers and so forth. · if…ShipShaper: Falconeer Game update3 Sep 2026first update now liveAlright that beta got tested with QA and some of you also noticed the beta updating. A few niceties, windowed mode and steamstack smoke! also I added a little reminder to review the game, it shows 3 times ever after finishing a workshop upload.. We're nearly at 50 english reviews, which apparently is a major algorithmic milestone, so thank you all! · added smoke to funnels when sailing (click o…In-game event3 Sep 2026First Beta update availableHi Everyone. As this is Early Access you can expect lots of updates. The first one is already available on the development beta Go to game properties/betas and select the development branch, wait for it to update and voila. I usually test these out for a day at least to see if they're stable. So if you want the latest stuff, check out that branch. · added smoke to funnels when sailing (click on…