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ShipShaper: Falconeer Chronicles›Events›New content added as thanks for Nextfest support, and cuz I borked some saves!
In-game event

New content added as thanks for Nextfest support, and cuz I borked some saves!

ShipShaper: Falconeer Chronicles · published 6 months ago · build 22082318

All eventsPlayers around this dateRead on Steam

Hey Everyone,, Yesterday saw a big evolving update that fixed a ton of things, it also made windows placement more accurate (all things on the side really).. meaning if you drag the hull up/down they didn't dissapear so much and stayed in place. But this invalidated your older saves. Oops For those new to the idea of a EVOLVING DEMO:
This means I will be taking all your feedback using it to improve the game and updating the demo very regularly to give you an evolving improved version.
But let me make up for this particular fub with a gift of unscheduled free content I had stacked up for the final release. Also ShipShaper hit nr 29 in upcoming trending yesterday thanks to you all.. so too many good reasons to release some stuff. First up some bows and sterns (yesterday did see an overhaul of some sterns already) So transom sterns, upgraded gallery stern, new york and aberdeen sterns (these come frome clippers and wiindjammer era historical ships) (the gallery and aberdeen were already in the update but bit improved now.

Dreadnot style bow. (from the falconeer Imperial faction)

Cutty sark style beakhead grating.

And finally some Falconeer themed pieces including a proper warbird bow decoration, to make all your ships scream their allegiance to the imperium... (of the falconeer offcourse)

I actually tried to make some historical ships with these new pieces
Here's the Cutty Sark and the HMS Terrorthere are a few minor improvements to this update , but nothing major,

I hope folks have a go with these new items, I think some golden wings and giant eagle statues can find a thematic home somwhere.. hmmmcheerio,
Tomas

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ShipShaper: Falconeer Game update4 Sep 2026The beta patch has been released for allAfter a day of testing butting the "full physics" toggle in world mode live,, have fun sinking and testing your ships with this fuller simulation.. Don't put all your guns in the back, unless you want to keel over ;) · Added a new full physics button that will allow ships to list, keel over and sink. stability is derived from hull rations, superstructures, gun weight, riggers and so forth. · if…In-game event4 Sep 2026Will it sink?, try it out with the "full physics" toggle now live on beta!Hi everyone, Based on several requests, and cuz I agreed It'd be fun, I've made a new feature. "Full Physics" : Turn on the full physics and the ship swaps from the arcade-ey stabilized physics to a full model evaluation of the ship's hull, superstructure and outriggers. the weight of the gun and above the line structures will impact the stability of your ship. Your ship may list , keel over an…ShipShaper: Falconeer Game update3 Sep 2026first update now liveAlright that beta got tested with QA and some of you also noticed the beta updating. A few niceties, windowed mode and steamstack smoke! also I added a little reminder to review the game, it shows 3 times ever after finishing a workshop upload.. We're nearly at 50 english reviews, which apparently is a major algorithmic milestone, so thank you all! · added smoke to funnels when sailing (click o…