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ShipShaper: Falconeer Chronicles›Events›1 Week To Go Before Launch!
Community

1 Week To Go Before Launch!

ShipShaper: Falconeer Chronicles · published 13 days ago

All eventsPlayers around this dateRead on Steam

7 Days!

Hi everyone!

Can you believe how quickly this year is flying by?!

We're so excited for you all to be able to enjoy all that Early Access will bring, and to see all of your incredible creations.

So, what's changed between the Demo and Early Access?

Firstly, SAILING!

Not only do you get to make your beautiful creations, you get to sail them peacefully across the Ursee. How's that after a long day at the office?

Steam Workshop Integration

If you've made an incredibly awesome boat and you feel like sharing it with the world, then absolutely upload your creations to the Steam Workshop! It's from here you'll be able to view other amazing ships, and even integrate theirs into your own game.

Here's mine I uploaded!

Exporting to Bulwark

You read correctly, folks. Whatever ships you make can be exported to another one of Tomas Sala's wicked games - Bulwark The Falconeer Chronicles.

If you've made the ship of your dreams, you can include it in your Bulwark fleet!

I wonder how my pink boat would look amongst my fleet...

More Content!

Tomas will be adding various historical guns and other themed items, such as Viking themed items to the game throughout Early Access. We will be spoiled shipmates!

Thank you to everyone who has played the demo so far. We've loved expanding the Falconeer universe with you all, and cannot wait for you to have all the fun in the world with ShipShaper.

See you in a week!

More from ShipShaper: Falconeer Chronicles

Other announcements

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ShipShaper: Falconeer Game update4 Sep 2026The beta patch has been released for allAfter a day of testing butting the "full physics" toggle in world mode live,, have fun sinking and testing your ships with this fuller simulation.. Don't put all your guns in the back, unless you want to keel over ;) · Added a new full physics button that will allow ships to list, keel over and sink. stability is derived from hull rations, superstructures, gun weight, riggers and so forth. · if…In-game event4 Sep 2026Will it sink?, try it out with the "full physics" toggle now live on beta!Hi everyone, Based on several requests, and cuz I agreed It'd be fun, I've made a new feature. "Full Physics" : Turn on the full physics and the ship swaps from the arcade-ey stabilized physics to a full model evaluation of the ship's hull, superstructure and outriggers. the weight of the gun and above the line structures will impact the stability of your ship. Your ship may list , keel over an…ShipShaper: Falconeer Game update3 Sep 2026first update now liveAlright that beta got tested with QA and some of you also noticed the beta updating. A few niceties, windowed mode and steamstack smoke! also I added a little reminder to review the game, it shows 3 times ever after finishing a workshop upload.. We're nearly at 50 english reviews, which apparently is a major algorithmic milestone, so thank you all! · added smoke to funnels when sailing (click o…