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ShipShaper: Falconeer Chronicles›Events›Big update now in beta on Development Branch
Game update

Big update now in beta on Development Branch

ShipShaper: Falconeer Chronicles · published 7 months ago · build 21944734

All eventsPlayers around this dateRead on Steam

BottleShips are here!

Well in beta they are: And this 'Evolving' demo has a beta branch, here's how you can get it right now. Right click properties on the demo in your library:
In this Screen selecte "development" And voila your demo will update and you will have acces to the following list of improvements:

  • added save/load buttons,, demo has 1 save slot/file

  • added autosave on exit button

  • added exit button

  • added WASD panning and QE rotating (let me know if this maps to AZERTY and other keyboards correctly)

  • moved reset button to the top somewhat away from being accidentally clicked

  • screenshot button now correctly hides interfaces during screenshots (also in editor mode) (steam f12 fix not yet, but on list)

  • added a Glass Bottle feature, click the button next to screenshots and it appears, goes away when you resume editing, auto adapts to your boat (lemme know if it is doing this well)

  • Glass Bottles conform to your ship, become longer/shorter/square or round based on its proportions

  • made the camera go lower , with automatic wave detection so in view mode, so you can make more epic low shots

  • prevented masts from spawning where rudders should spawn

  • improved accuracy of centerline picking, i.e picking on the upper decks away from the centerline is easier, doesn't accidentally think you want centerline props

  • improved dragging accuracy of centerline items like masts and smokestacks

  • reduced the extreme hull shapes due to extreme tangents..

  • removed rail loop updating when dragging items, for performance

  • prevented paperthin hull

  • Added sewing lines to sails.

let me know if this is a good update and I will release it for all.
Enjoy the bottle!

Tomas

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ShipShaper: Falconeer Game update4 Sep 2026The beta patch has been released for allAfter a day of testing butting the "full physics" toggle in world mode live,, have fun sinking and testing your ships with this fuller simulation.. Don't put all your guns in the back, unless you want to keel over ;) · Added a new full physics button that will allow ships to list, keel over and sink. stability is derived from hull rations, superstructures, gun weight, riggers and so forth. · if…In-game event4 Sep 2026Will it sink?, try it out with the "full physics" toggle now live on beta!Hi everyone, Based on several requests, and cuz I agreed It'd be fun, I've made a new feature. "Full Physics" : Turn on the full physics and the ship swaps from the arcade-ey stabilized physics to a full model evaluation of the ship's hull, superstructure and outriggers. the weight of the gun and above the line structures will impact the stability of your ship. Your ship may list , keel over an…ShipShaper: Falconeer Game update3 Sep 2026first update now liveAlright that beta got tested with QA and some of you also noticed the beta updating. A few niceties, windowed mode and steamstack smoke! also I added a little reminder to review the game, it shows 3 times ever after finishing a workshop upload.. We're nearly at 50 english reviews, which apparently is a major algorithmic milestone, so thank you all! · added smoke to funnels when sailing (click o…