Noxturris Playtest
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122 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
122 Oct 2026
| Published | Title | Build |
|---|---|---|
| v0.8.10 - Patch Notes Bug Fixes Tower Generation: Fixed a bug where rooms could generate inside each other, making certain areas inaccessible. UI Target Info: Fixed an issue where the top-left UI (showing target HP/MP) would disappear when using offensive skills or items, preventing players from seeing remaining stats during their turn. Sleeping Wakes: Fixed an issue where sleeping targets had too much difficulty wa… | 26122508 | |
| v0.8.9 - Patch Notes New Features Hall of Fame Expansion: Added 5 new categories to the Hall of Fame: · Critical Hits Landed · Fumbles Received · Highest Tower Floor Reached ( Who will be the first to reach the top without dying ) · Gold Earned · Mimics Fought Content Update Act 1 Boss Room: Updated the boss room on the 5th floor. Defeating this boss marks the end of the game's Alpha phase for now. Additional floor… | 26019168 | |
| v0.8.8 - Patch Notes Bug Fixes Priest Blessing Cost: Fixed an issue where blessing equipment via the Priest was free, despite the UI indicating a payment was required. Equipment Menu Display: Fixed a bug in the equipment menu where if one piece of equipment was blessed, all equipment of the same type on other characters would incorrectly display as "blessed" as well. Combat & Balance Defensive Skill Fatigue: Enemie… | 26013305 | |
| v0.8.7 - Patch Notes Bug Fixes Necromancy Cost: Fixed an issue where the Witch’s necromancy ritual to revive a dead ally was free, despite the UI indicating a payment was required. Tower Monster Persistence: Fixed a bug where monsters in the tower would reappear on a floor after winning a battle there. Clearing a floor now keeps it clear upon return, until triggered by a major event. Rosemonde Availability: Fixed R… | 26002512 | |
| v0.8.6 - Patch Notes Bug Fixes Arrow & Turn Order Glitch: Fixed a critical bug where shooting arrows could cause erratic behavior, such as characters attacking allies without player input. Additionally, if a target died before the projectile hit, the turn order would break and the battle would become chaotic. Village Save Position: Fixed an issue where saving and quitting in the village would always respawn the pla… | 25988797 | |
| v0.8.5 - Patch Notes New Features & Content Inn Services: The Innkeeper now offers beer (restores MP) or food (restores HP and MP) at a low price. He also provides a safe deposit service for your gold, so you don't lose it in the tower. Since the village healer sleeps at night, the inn is a great alternative for healing after dark. Gold Weight System: Each gold coin now weighs 0.005 lbs (100 coins = 0.5 lbs). Unles… | 25949247 | |
| v0.8.4 - Patch Notes Visual Updates Tower Environments: Added painted backgrounds for all corridors and rooms in the tower. Please note that this work is still in progress. Forest Update: Updated the visual appearance of the forest at the beginning of the game. | 25874025 | |
| v0.8.3 - Patch Notes UI & Menus Skills Menu Expansion: The main skills menu now features 4 categories instead of two: Class Skills, Other-Class Skills, Equipment Skills, and All Skills. Battle Skills Menu: The battle skills menu now includes 3 distinct categories for easier selection: All Skills, Offensive Skills, and Defensive Skills. Bug Fixes Reputation Reset: Fixed an issue where the main character's reputation… | 25718984 | |
| v0.8.2 - Patch Notes Bug Fixes Defensive Strike Damage: Fixed a bug where Defensive Strike skills, which always hit the target, were locked to dealing only 1 damage per strike. Camera Update: Resolved an issue where the camera would fail to update during character running movement, remaining stuck at the previous position. Elemental Magic Damage: Fixed a bug where Earth, Air, and Water spells targeting all enemies… | 25690361 | |
| v0.8.1 - Patch Notes New Features Weapon Accuracy Modifiers: Weapons bought or found now have a bonus or malus to Accuracy, helping you overcome the higher evasion of powerful enemies. Bug Fixes NPC Schedule Glitch: Fixed an issue where NPCs would remain in bed indefinitely and never wake up. They now follow their daily routines, including working on Sundays. | 25479454 | |
| v0.8 - Patch Notes Core Systems & Progression Skill Levels: Implemented a leveling system for skills. For example, Oldaric's Blessing of Might now features 4 distinct levels, allowing for deeper character customization. Class Expansion: The Warrior class now has 19 skills, and the Archer class has 21 skills available to learn. Tower Overhaul: The tower generation and room layouts have been completely recreated fr… | 25427601 | |
| Patch Notes v0.7.5 – Skill Cost Reduction, Trap Evasion & 3D Model Fixes Combat & Mechanics Skill Cost Reduction : The Skill points cost required to learn new skills has been reduced, allowing you to expand your character's abilities faster. Trap Evasion Chance : Traps are no longer guaranteed hits. If the Main Character successfully evades a triggered trap, they will take no damage. This adds a tactical element to navigating dangerous areas. Visual & UI Fixes Skill… | — | |
| v0.7.4 - Patch Notes Bug Fixes Inn Recruitment Save Glitch: Fixed a critical issue where recruited party members from the inn would reappear with only 1 HP after saving and quitting the game, then reloading. This bug has been crushed. New Features Swipe Side Skill: Added a new side skill for high-Strength weapons. When triggered, this attack hits the main target and sweeps to strike enemies on his flanks, providing… | — | |
| Patch Notes v0.7.3 – Stone Weapon Balance & Intro Level Fix Combat Balance & Fixes Stones AP Cost Fix: Fixed a critical bug where equipped Stones found on the ground would cost 0 Action Points (AP) to use in battle. This allowed players to throw unlimited stones in a single turn to instantly clear enemies. Stones now correctly consume AP per attack, restoring balance to ranged combat. Tutorial & Progression Intro Level Death Fix: Fixed a bug where dying… | — | |
| Patch Notes v0.7.2 – Control Renaming & Hall of Fame Controls & Options Control Terminology Update: The control types in the Options menu have been renamed for clarity: - Classic is now labeled "Classic (Tank)". - Alternate is now labeled "Modern Controls". This change ensures there is no confusion between the two playstyles when configuring your game. New Feature: Hall of Fam e Wood Sign Display: A new wood sign has been placed near the Tower en… | — | |
| Patch Notes v0.7.1 This update resolves several visual glitches, refines menu navigation, and introduces a new tactical layer to enemy skills with a preparation phase. Combat & Tactical Updates Enemy Skill Preparation: Poisoning and Sleep-inducing skills now require a turn of preparation before the effect is applied. This gives players a brief window to react, heal, or cleanse the status before the damage or debu… | — | |
| v0.7 - Patch Notes New Content & Features Intro Level: Added a new introductory level for new games. The main character starts in a forest (Work in Progress) that teaches the game's core mechanics. New Enemy: Added Mimic Doors! Prepare yourself, or you might develop entomophobia. Blacksmith: The blacksmith now sells premium equipment at high costs. Character Loadouts: Oldaric (Warrior) now starts with a club, and… | — | |
| Patch Notes v0.6.7 – Projectile Weapons, Defense Overhaul & Encounter Stability Combat & Weapons - Stones Projectile: The "Throw Stone" skill has been replaced by a new projectile weapon called Stones. This item represents a small bag of stones used for basic attacks. - Free to use (no MP cost). - Inexpensive to acquire and commonly found around the Village. - Defense Stat Fix: A critical bug was discovered where the Defense stat had no effect on incoming damage, making al… | — | |
| Patch Notes v0.6.6 This Patch is about Resurrection Ritual, Fairy Dust Teleport & Equipment Details Village & Witch Updates Door Interactions : Fixed a bug where the player character would automatically walk away from doors in the village regardless of their state. Now, if a door is closed, the character will simply stand still. Resurrection Ritual : The Witch in the village can now resurrect a dead ally for a fe… | — | |
| Patch Notes v0.6.5 This Update is about Control Refinements, UI Sync Fixes & Leveling Adjustments Controls & Movement Quick Turn Update: The Quick Turn action for Tank Controls has been changed to R on the keyboard or B on the Gamepad. Note that the character must be stationary to perform a Quick Turn, and this function is not available if controls are set to Modern mode. Control Info Update: The on-screen displa… | — | |
| Patch Notes v0.6.4 Combat Math & Mechanics Hit Chance Recalibration: The formula for Chance to Hit and Evasion has been recalibrated. The Accuracy stat now has a much greater impact on hitting your target. Additionally, a target's Evasion decreases significantly each time they lose blood, making wounded enemies easier to hit. Melee Stance Balance: Bonuses and penalties for melee weapon stances have been rebalance… | — | |
| Patch Notes v0.6.3 – Tower Generation Fixes, Camera Stability & Humors Rework Tower & Camera Fixes Stairway Wall Block: Fixed a bug where a randomly generated wall could appear in the stairway near the Tower entrance, making exploration impossible. This bug has been crushed; the path is now always clear. Camera Crash: Fixed an issue where the camera would jump to an unknown or inconsistent location when certain enemies died. The camera now tracks combat events smoothly a… | — | |
| Patch Notes v0.6.2 – Combat Depth, Gamepad Feedback & Exploit Fixes Combat Mechanics Overhaul Fumble System: Fumbles are now a balanced risk! Previously rare, a Fumble is now as likely as a Critical Hit. If a character (player or enemy) Fumbles, they take damage themselves. Immunity & Healing: If a target is immune to an element, attacking them with that element will now heal them instead of damaging them. Example: Using a Torch skill like "Searing Hit" on a Fi… | — | |
| Patch Notes v0.6.1 – UI Refinements & Respawn Fix Battle Interface Unit Order List Cleanup: Barrels, crates, and walls no longer appear in the Unit Order list. These obstacles never take actions, so removing them makes the turn order display much cleaner and easier to read. Inventory & Equipment Improved Inventory Menu: The inventory interface has been overhauled to be more user-friendly and efficient, allowing for faster item management. Cate… | — | |
| Patch Notes v0.6 – New Enemies, Dynamic Portraits, Immersive Rebirth and more! Visual & UI Overhaul Dynamic Dialogue Portraits : All character portraits are now fully dynamic, reacting to the conversation with expressive animations. Battle UI Cleanup: The battle details UI now automatically disappears after a skill is used, keeping the screen clear. Targeting Indicators: When using a skill or item on an ally: · A moving target icon appears at the top left, directly above… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 22 Oct 2026 | Thu | 23:11 | No patch notes · unannounced build | 26146609 | public | 1 | — |
| 22 Oct 2026 | Thu | 11:01 | No patch notes · unannounced build | 26131479 | public | 1 | — |
| 22 Oct 2026 | Thu | 01:58 | v0.8.10 - Patch Notes | 26122508 | public | 1 | — |
| 18 Oct 2026 | Sun | 02:02 | v0.8.9 - Patch Notes | 26019168 | public | 1 | — |
| 17 Oct 2026 | Sat | 17:48 | v0.8.8 - Patch Notes | 26013305 | public | 1 | — |
| 17 Oct 2026 | Sat | 13:46 | No patch notes · unannounced build | 26010028 | public | 1 | — |
| 17 Oct 2026 | Sat | 02:25 | v0.8.7 - Patch Notes | 26002512 | public | 1 | — |
| 16 Oct 2026 | Fri | 19:29 | No patch notes · unannounced build | 25996051 | public | 1 | — |