v0.8.2 - Patch Notes

Noxturris Playtest · published · build 25690361

Bug Fixes

Defensive Strike Damage:
Fixed a bug where Defensive Strike skills, which always hit the target, were locked to dealing only 1 damage per strike.

Camera Update:
Resolved an issue where the camera would fail to update during character running movement, remaining stuck at the previous position.

Elemental Magic Damage:
Fixed a bug where Earth, Air, and Water spells targeting all enemies were dealing Fire damage instead of their respective elemental damage.

Class & Skill Updates

Squire Progression:
Squires now have 12 skills to learn (increased from 6).

First Aid:
The Squire skill First Aid now has 4 levels, healing 20%, 30%, 40%, and 50% of HP.

Quick Fix:
The Squire skill Quick Fix now has 4 levels, regaining 20%, 30%, 40%, and 50% of MP.

Combat & Status Effects

Smarter AI:
Improved enemy intelligence regarding skill selection and target prioritization.

Antidote:
The Antidote now immediately cures all types of poisoning affecting the victim.

Bandage Logic:
Bandages used in battle now automatically target the most severe hemorrhages first, working down to the least severe wounds.

Burning Degrees:
The Burning status now has 4 degrees: Lightly Burning, Burning Steadily, Heavily Burning, and Engulfed in Flames.

Soaking Degrees:
The Soaking status now has 4 degrees: Lightly Soaked, Damp, Soaked Through, and Drenched.

New Content & Features

New Enemies:
Added the Fire & The Water Warlocks.

Door Animation:
Added a door opening animation when the main character opens doors in the tower.