Patch Notes v0.6.2 – Combat Depth, Gamepad Feedback & Exploit Fixes

Noxturris Playtest · published

Combat Mechanics Overhaul

Fumble System:
Fumbles are now a balanced risk! Previously rare, a Fumble is now as likely as a Critical Hit. If a character (player or enemy) Fumbles, they take damage themselves.

Immunity & Healing:
If a target is immune to an element, attacking them with that element will now heal them instead of damaging them.
Example: Using a Torch skill like "Searing Hit" on a Fire Slime will heal it. Use your elemental knowledge wisely!

Enemy Critical Hits:
Enemy Critical Hits are now fully functional. Be prepared for enemies to deal significantly higher damage than usual.

Controls & Immersion

Gamepad Vibration:
Haptic feedback has been added for damage taken:
- Light vibration for minor damage.
- Strong vibration for heavy damage or Critical Hits.

Torch Quick-Swap:
- Press Q or Left Shoulder Button to equip the Torch if one is in your inventory but not held.
- Press again to unequip it and return it to your inventory.

Note: In battle, this same button combination now forces a 100% successful flee for debugging purposes.

Exploit Fixes & Stability

Pause Exploit Patch:
Fixed an issue where enemies would stop chasing the player when the game was paused. You can no longer freeze enemy pursuit to cheat.

Screen Flicker:
Fixed a bug where the screen would go black briefly after every conversation. Transitions are now smooth.

Visuals & UI

Oldaric Animations:
The Warrior Oldaric now correctly closes his eyes when sleeping or stunned.

Quest Menu:
The Quests menu has been updated for better clarity.

Tower Design:
Several rooms in the Tower have been improved for better flow and atmosphere.

Death Screen:
A "Run Results" screen is now displayed when the Main Character dies, summarizing the session.

Patch Notes v0.6.2 – Combat Depth, Gamepad Feedback & Exploit Fixes · Noxturris Playtest patch notes · SteamPeaks