Idyll Isle
Playing now
26+3 vs. yesterday
81%of peak
All-time peak
327 Sep 2026
Playing now
26+3 vs. yesterday
All-time peak
327 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Idyll Isle 1.0.7.3 Patch Notes Highlights : Auto Trade at the Trading Post now waits for a full load before departing, and still ships whatever is on hand when coins run low; caravans no longer fail to depart because a transport horse has not reached the post, and swapping transporters no longer drops you out of the loop; the Farmer now waters by how dry a field is and harvests by how long it has been ripe, so distant fields… | 24955217 | |
| Game update | Idyll Isle 1.0.7.2 Patch Notes Highlights : Two fixes to Standing Orders — while a save was loading, stock was read before the inventory had finished restoring, so extra crafting tasks were queued; over time that pushed actual output well past the number you set. The shortage dot now lights up only when materials are missing . Any surplus tasks already queued are cancelled automatically once stock is back at target — no manu… | 24940212 | |
| Game update | Idyll Isle 1.0.7.1 Patch Notes Highlights : Adds Saves / New Game — three independent save slots you can switch between at any time, with the current slot saved automatically before each switch; language, volume, window scale and similar settings now live outside the save file and carry across slots; Restart moves into the same screen, applied to a specific slot; plus fixes for Royce not departing after confirmation and repa… | 24912123 | |
| Game update | Idyll Isle 1.0.7 Patch Notes Highlights : This round smooths out the stretch right after the Great Ship is built. The hull would finish and the dock would still look empty — easy to assume the ship wasn't done, and easy to miss that you still had to head back to the Shipyard to load supplies. Now the ship sits at the berth the moment the hull is finished, hovering over it tells you what comes next, and one click opens the… | 24899175 | |
| Game update | Idyll Isle 1.0.6.9 Patch Notes Highlights : This round is about how the farm feels once it spreads out. Your Farmer used to stay tied up with whatever was closest, so Fields further out would sit ripe and untouched, looking abandoned—now they go for whichever plot has been waiting longest. Facilities that need Repair , like the Lighthouse and the Gravel Pit , now show you how much longer they need when you hover their progre… | 24867264 | |
| Game update | Idyll Isle 1.0.6.8 Patch Notes Highlights : This one is a polish pass. The opening stretch where Traveling Merchant Royce teaches you to trade has been tightened up—fewer words, one less click, so newcomers get back to playing sooner. The dropdowns in Game Settings are fixed too: when a setting sat near the bottom of the window, its list used to run off the edge with no way to scroll, forcing you to close it and shift the pa… | 24801106 | |
| Game update | Idyll Isle 1.0.6.7 Patch Notes Highlights : This round answers a few pieces of feedback we've heard from you lately. First, many of you had already logged 50+ hours on Steam, yet the "Island Veteran" achievement still wouldn't unlock —that came down to how we used to count playtime. It now tallies your total time across all your save files and syncs with Steam Cloud, so it lines up much better with the hours on your Steam pr… | 24781451 | |
| Game update | Idyll Isle 1.0.6.6 Patch Notes Highlights : This round fixes two long-standing save-related problems. Dropped items on the ground used to pile up and never disappear after loading a save over and over—that's fixed: restored drops now expire just like they do in normal play, and their countdown freezes while you're offline , resuming from the time left when you return—friendlier for idle play. We've also fixed Spice , Mushroo… | 24565124 | |
| Game update | Idyll Isle 1.0.6.5 Patch Notes Highlights : This round clears two bottlenecks— space and resources . The terrain around the pond and lake has been reshaped: the stretch right of the lake used to fit only one large building and now fits exactly two . Sapphire and diamond consumption has been rebalanced so they no longer gate your late game. We've also fixed the Chef tutorial getting stuck— saves already caught there don't nee… | 24518914 | |
| Game update | Idyll Isle 1.0.6.4 Patch Notes Highlights : A small update around placement and farm plots — placement rules have been widened , so the bottom-most row of land can now be built on and tilled and more of the island is usable; and in farmland planning , the two progress bars now only appear on hover instead of sitting over your crops. We've also fixed the Perfectionist achievement refusing to unlock on some accounts. Gameplay… | 24497391 | |
| Game update | Idyll Isle 1.0.6.3 Patch Notes Highlights : A smaller, UI-focused update—the Echo Stele "Story Chapters" screen is redesigned ( per-character tabs , chapter navigation , and a detail panel on the right), so reading through each companion's past and claiming the finale reward is easier. The auto-expedition run count gains a slider plus Min / Max shortcuts. We've also lowered the crafting cost of Advanced Boots and some expedi… | 24475855 | |
| Game update | Idyll Isle 1.0.6.2 Patch Notes Highlights : Cooking and crafting queues get a major overhaul— left-click to make one, right-click to reserve batches , and right-click queue stacks to cancel a chosen number . A materials-waiting item at the head no longer blocks runnable batches behind it. Weapon forging reservations now respect the Armory cap; the Blacksmith Shop / Gem Workshop pause fuel/blade timers and keep remaining time… | 24457500 | |
| Game update | Idyll Isle 1.0.6.1 Patch Notes Highlights : This one is all about stronger early-game automation —the Gravel Pit now unlocks early, repairable as soon as your Woodcutter is on the island , so you get a passive AFK stone source not long after starting, answering your long-standing feedback that the early game lacked automation . Royce the traveling merchant's auto-loop is steadier and smarter too: after the Trading Post is bu… | 24437205 | |
| Game update | Idyll Isle 1.0.6 Patch Notes Highlights : Royce the traveling merchant sets up his own anvil —as islanders unlock, he auto-maintains a stock of spare tools and bait so you stop hand-crafting them. Plus two important fixes: Daily Feed in the Animal Pen was still being consumed while the game was closed (offline) , and a chef's leftover cooking queue after the Great Ship set sail could pile food up endlessly and freeze the g… | 24412845 | |
| Game update | Idyll Isle 1.0.5.9 Patch Notes Highlights : The Blacksmith and Gem Workshop go double-lane —new second furnace / second bench upgrades process two different ores or gems at once; Royce's Auto-Sell departure rules are simplified to "full load or emergency cash", and he now actually gathers wood while waiting ; cooking tasks short on ingredients no longer get marked as failed ; plus a fix for the building-relocation tutorial p… | 24400131 | |
| Game update | Idyll Isle 1.0.5.8 Patch Notes Highlights : Royce the traveling merchant gains Auto-Sell —building on last version's idle wood-gathering, he now also auto-ships your surplus for coin , further easing early-game busywork before you build the Trading Post. Also fixes a possible softlock in the Expedition Tavern tutorial (thanks to a Korean player's report) and main-character duplication when the endgame Great Ship departs whil… | 24391723 | |
| Game update | Idyll Isle 1.0.5.7 Patch Notes Highlights : Major AFK automation expansion— Royce auto-chops and deposits wood after his first trade return, easing early-game micromanagement before you hire a Woodcutter; Cooking Standing Orders for work meals and feed; Blacksmith blade standing orders (iron/diamond); Filtering Basin / Sand Pit yard-capacity gold upgrades. Also extends store-to-inventory state retention (including penned ani… | 24359839 | |
| Game update | Idyll Isle 1.0.5.6 Patch Notes Highlights : Rice unlocks earlier at the farmer echo finale— fixing the pacing bottleneck from rice unlocking too late for kitchen/voyage needs; livestock daily feed now pauses ageing while fed with longer intervals to reduce micromanagement; Present FPS throttling eases transparent-window stutter on Windows; stored buildings keep upgrade levels when re-placed. Also adds filtering-basin Clams,… | 24340971 | |
| Game update | Idyll Isle 1.0.5.5 Patch Notes Buildings gain Store to inventory—most structures can be packed into your bag and placed again later, and relocation is now free with no cooldown. Auto expedition loops now push notifications on abort, stop when power falls below the zone requirement, and auto-replenish gear exhausted on the previous run from the Armory. Also unifies close-window behavior (taskbar close no longer minimizes inst… | — | |
| Game update | Idyll Isle 1.0.5.4 Patch Notes Fixes clicking Show Desktop on the taskbar closing the game outright—it now minimizes to the taskbar instead, and autosaves before doing so. The Armory gains a capacity limit with a capacity readout, and identical gear now stacks, making long lists far easier to browse. Also fixes several tutorial soft-locks: the Trading Post tutorial ending early permanently breaking the Mailbox and order syst… | — | |
| Game update | Idyll Isle 1.0.5.3 Patch Notes The Expedition Tavern gains a dedicated Armory tab for managing the gear you forge for expeditions—salvage idle, full-durability gear for about half its craft materials, or destroy damaged gear, both with batch actions. Also fixes the Perfectionist achievement failing to unlock after you'd earned every other achievement across different saves/playthroughs: it now follows your Steam account-wide… | 24307476 | |
| Game update | Idyll Isle 1.0.5.2 Patch Notes The Expedition Tavern gains an Expedition Loop—one party can now sail several runs back-to-back, capped by your supplies, and you can set it to Stop after this run mid-voyage. Settings add an Opaque Background option to ease transparency-related stutter on some machines. Also: timed gear pauses while a worker is idle, consumables auto-equip after restocking, clicking traveling merchants no long… | — | |
| Game update | Idyll Isle 1.0.5.1 Patch Notes Fixes a serious cooking-reservation issue from the last update: after certain actions chefs could all stop working and the queue got stuck on "waiting"—even with plenty of ingredients—and tasks couldn't be canceled even after a restart. Also redesigns the cooking queue with a dedicated Chef bar, so queued orders no longer get pushed out of view when several chefs cook at once. Affected saves au… | 24290315 | |
| Game update | Idyll Isle 1.0.5 Patch Notes Cooking reservation queues tasks even when short on ingredients; Blacksmith standing orders now restock fresh- and saltwater bait separately; animal pens hold 16; Trading Post merchants browsable during active caravans; smoother building relocate/place; plus coconut pickup, duplicate death notice, and other fixes. New Content · Cooking · Reservation : Right-click a recipe to queue multiple batc… | — | |
| Game update | Idyll Isle 1.0.4.3 Patch Notes Fixes a nautical-chart tutorial that could get stuck when synthesis conditions weren't met; adds an explorable memory in the deepest chamber; and refines the synthesis-bar UI and long-text display. New Content · Abyss Chamber · Memories : In the deepest chamber far below, a set of clickable markers and a miner's remains now hold short stories to uncover. Gameplay Improvements · Nautical Chart ·… | — | |
| Game update | Idyll Isle 1.0.4.2 Patch Notes Blacksmith great-ship blueprint UI overhaul; timed ship-part crafting with offline progress; Echo Stele farmer finale now shows rice unlock; plus achievement save-load and stat-tracking fixes. Gameplay Improvements · Blacksmith · Ship Blueprints : Three ship parts shown side by side —each row has output, blueprint scroll, materials, and Craft; scrollable panel; tooltips show how to obtain and c… | — | |
| Game update | Idyll Isle 1.0.4.1 Patch Notes Hold right-click to repeatedly enqueue or cancel in Craft and Cooking UIs; achievement names and descriptions now fully localized in all 11 languages (including French, Spanish, Brazilian Portuguese, Russian, and Italian), with matching Steam achievement pages; late-game tutorial steps localized so non-Chinese players no longer see stray Simplified Chinese text. Gameplay Improvements · Craft ·… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.