Highlights: Cooking and crafting queues get a major overhaul—left-click to make one, right-click to reserve batches, and right-click queue stacks to cancel a chosen number. A materials-waiting item at the head no longer blocks runnable batches behind it. Weapon forging reservations now respect the Armory cap; the Blacksmith Shop / Gem Workshop pause fuel/blade timers and keep remaining time when there's nothing to process.
Gameplay Improvements
- Cooking / Crafting · reserve batches & bulk cancel: Left-click a recipe or slot to make one; right-click to open a quantity dialog and reserve batches (even when short on materials). Right-click a queue stack to cancel a chosen number. Up to 500 copies of the same recipe can sit in the pipeline.
- Cooking / Crafting · clearer "awaiting materials" state: Reserved batches waiting on ingredients/materials show a neutral "Awaiting materials" state instead of looking like a failure.
- Crafting · head blocked no longer stalls the forge: When the head reserved batch is short on materials, ready batches behind it move up and run while keeping their 1-2-3 order.
- Crafting · weapon reservations respect the Armory cap: Reservations share the same inventory + in-transit cap as instant crafts; when the Armory is full you get the same prominent notice as "queue full."
- Blacksmith Shop / Gem Workshop · pause with time preserved: When there's no smeltable ore / cuttable gem, fuel/blade timers pause and keep remaining time—materials restocked, processing resumes (refines 1.0.6.1 idle auto-stop).
- UI · queue status notices: Queue full, per-recipe cap, and Armory full notices now flash centered for about 4.5 seconds; slot tooltips note left-click make one / right-click reserve.
- Saves · queue changes are save-safe: Tasks already in your cooking/crafting queues restore and keep running; the per-recipe cap and Armory cap only apply to new reservations after updating—loading won't wipe your queue or charge materials twice.
Bug Fixes
- Craft queue · fixed order & timing after skipping a blocked head: Fixed batches behind a materials-waiting head sometimes finishing instantly or jumping order; queue wait time no longer counts toward craft progress.