Highlights: Rice unlocks earlier at the farmer echo finale—fixing the pacing bottleneck from rice unlocking too late for kitchen/voyage needs; livestock daily feed now pauses ageing while fed with longer intervals to reduce micromanagement; Present FPS throttling eases transparent-window stutter on Windows; stored buildings keep upgrade levels when re-placed. Also adds filtering-basin Clams, Agriculture crop tabs, tutorial fixes, and recipe/balance tweaks.
New Content
- Fishing · Filtering Basin · Clam: Repaired filtering basins passively produce Clams; fish merchant stocks Clams as a protein-feed fallback (not a fishing catch).
- Agriculture · Rice: Rice unlocks after the farmer echo finale (yellow bell pepper ×50)—grow on advanced farmland; yields rice for kitchen and voyages, plus 10 rice starter reward. Find it under the Finale tab.
- Agriculture · Categories: Crops grouped into Basic / Finale / Advanced SubTabs; tutorial auto-switches to the target crop's tab.
- Quest Step into Advanced Farming: After unlocking advanced farmland, unlock and harvest rice and asparagus 5 times each (blocked in DEMO).
Gameplay Improvements
- Rice pacing: Fixes the pacing bottleneck from rice unlocking too late—finale now unlocks rice planting for kitchen/voyage needs.
- Livestock · Ageing & upkeep: Ageing pauses while fed; unfed, animals age at half wild speed. Feed intervals about 75 / 90 minutes per serving (was ~6–8 minutes).
- Livestock · Shortage alerts: Global push notification when pen animals need feed but stock runs out (same feed type won't spam within 5 minutes).
- Agriculture · Tooltips: Removed level and water/sec; sell price shown below cost.
- Buildings · Store state: Store to inventory, then re-place—upgrade levels preserved (FIFO for same type).
- Performance · Present throttling: 60fps focused, 30fps minimized; unfocused but visible stays 60fps.
Bug Fixes
- Tutorial · Royce sell grain: Fixed first_time_tutorial / trade_tutorial step adding wheat to simple trading wrongly switching to Agriculture (closing merchant UI) and soft-locking—only plant/replace steps enable category alignment; merchant UI reopen fallback added.
- Tutorial · Resume: Fixed Agriculture tutorial resume after load not switching to the target crop category.
- Save · Migration: Old saves with asparagus unlocked auto-convert harvest progress to rice after the prerequisite change.
- Agriculture · Tooltip sell price: Fixed missing display when sell price is a float in config.
Balance
- Farmer Echo Stele: Chapters 4–6 use mid-tier basic crops; finale submits yellow bell pepper ×50 to unlock rice; coin gate 8000→3500.
- Crop Chain: Asparagus now requires 230 rice harvests (was yellow bell pepper); advanced crops after rice shift one level later.
- Cooking · Protein feed: Smelt ×2 → Clam ×1.
- Cooking · Fish rice bowl: Bluegill ×2 → Smelt ×2; sell price 330→376.
- Filtering Basin: Algae 76%→61%; Clam 15% added.