Highlights: This round is about how the farm feels once it spreads out. Your Farmer used to stay tied up with whatever was closest, so Fields further out would sit ripe and untouched, looking abandoned—now they go for whichever plot has been waiting longest. Facilities that need Repair, like the Lighthouse and the Gravel Pit, now show you how much longer they need when you hover their progress bar. And the tutorial popup that wouldn't respond to clicks is fixed.
Gameplay Improvements
- Farmer · Longest-waiting plot first: Once a crop ripens it starts counting how long it has been waiting, and your Farmer now heads for whichever plot has waited longest, only falling back on distance when several have waited about the same. Spread your farm out and the far Fields no longer sit there ripe and forgotten.
- Repair · Hover the bar for time remaining: The Lighthouse, Filtering Basin, Gravel Pit, Shipyard and Echo Stele—plus passages like Wooden Bridge I and the Abandoned Mine—now show how much longer the work will take when you hover the progress bar after starting a Repair. No more waiting and guessing.
Bug Fixes
- Tutorial · Blade and fuel popups wouldn't respond: Picking a Blade during the Gem Workshop tutorial, or Fuel during the Blacksmith Shop tutorial, sometimes left you clicking a popup that did nothing, stuck on that step—especially when picking a save back up. Fixed.
- Gem Workshop · Dragging raw gems no longer gets interrupted: While dragging a raw gem into Cutting Priority, a fresh delivery from your miner would refresh the whole Available Gems row and drop whatever you were holding. Drags now survive it.