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Idyll Isle›Events›Idyll Isle 1.0.6.5 Patch Notes
Game update

Idyll Isle 1.0.6.5 Patch Notes

Idyll Isle · published 38 days ago · build 24518914

All eventsPlayers around this dateRead on Steam

Highlights: This round clears two bottlenecks—space and resources. The terrain around the pond and lake has been reshaped: the stretch right of the lake used to fit only one large building and now fits exactly two. Sapphire and diamond consumption has been rebalanced so they no longer gate your late game. We've also fixed the Chef tutorial getting stuck—saves already caught there don't need restarting.

Gameplay Improvements

  • Building · More room along the shore: The terrain around the pond and lake has been reworked so the buildable shoreline is more regular—the stretch to the right of the lake previously fit only one large building and now fits exactly two. Laying out big footprints like the Gem Workshop or Blacksmith Shop leaves you noticeably more room to maneuver.
  • Balance · Sapphire and diamond no longer gate you: Advanced Boots now last 30 minutes instead of 18—they're the one piece all five professions can wear, so they burned through far more gems than anything else. Advanced Gloves get a smaller bump to 20 minutes. The Mage Forge Crate now takes Cut Ruby, so it no longer competes with boots for sapphire. And the Adamantine Blade cuts for considerably longer, making it finally worth what it costs.
  • Mining · Hover to identify ores: Hovering an ore vein now shows its name and a soft outline, so the variety down in the deep mines is finally readable at a glance. Mining is still done by your Miners—hovering is for identification only.
  • Crafting · Standing orders stop flooding the queue: Multiple restock batches of the same item from Standing Orders now merge into a single slot instead of filling up the crafting queue, so the tasks you lined up by hand don't get pushed out.

Bug Fixes

  • Tutorial · Chef: Fixed the Chef tutorial being unable to continue while making Basic Feed when ingredients ran short. Saves already stuck at that step don't need to be restarted—just load the game and carry on.
  • Fisherman · No longer idles when a spot disappears: Fixed the Fisherman occasionally standing still after a fishing spot vanished mid-cast.
  • UI · Cutting blade info: The Iron Blade and Adamantine Blade tooltips showed no Durability line at all, yet listed it among Effects. They now match gloves and boots—durability states how long the blade can cut, effects list only the cutting speed, and the description no longer repeats the title or the numbers.
  • UI · Material names in tooltips: Fixed material names not scrolling along when a long crafting tooltip auto-scrolls vertically—they used to stay put and overlap whatever was below. Long material names also scroll side to side again, so they can be read in full in languages where they run longer.
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