Highlights: This one is all about stronger early-game automation—the Gravel Pit now unlocks early, repairable as soon as your Woodcutter is on the island, so you get a passive AFK stone source not long after starting, answering your long-standing feedback that the early game lacked automation. Royce the traveling merchant's auto-loop is steadier and smarter too: after the Trading Post is built and the handoff is done, he keeps chopping wood and auto-selling instead of stopping. Plus fishing boot pity, idle fuel savings at the workshops, closer target-picking for workers, and fixes for a possible Royce freeze during handoff and a half-transparent leftover ship.
Gameplay Improvements
- Gravel Pit · now available early, repairable once your Woodcutter arrives: The Gravel Pit now unlocks as soon as there's a Woodcutter on the island (previously locked until after the bridge). Repair it early on and let it passively produce stone (plus a little sand) on its own—an early, steady AFK stone source that feeds bridge repair and Royce's tool-crafting. This directly answers your feedback that the early game lacked automation.
- Royce the traveling merchant · steadier, smarter auto-loop: After the Trading Post is built and you've completed the handoff with Royce, he now keeps chopping wood and auto-selling instead of stopping; his overall auto-loop scheduling is more stable too.
- Fishing · boot pity: After a streak of catches with no boot, your next catch is guaranteed to be a boot; we also nudged up the base boot rate to ease boot shortages.
- Blacksmith Shop / Gem Workshop · auto-stop when idle: When there's no ore/gem left to process in the queue, fuel/blade consumption now stops automatically, cutting waste.
- Workers · smarter, closer target picking: Workers now choose resources and storage by actual walking-path distance rather than straight-line distance, so they take fewer detours.
- UI · clearer consumable-buff hints: Consumable buffs you can click show a "click to use" hint at the end of their tooltip, and buff-icon display/layout is cleaned up.
Bug Fixes
- Royce · fixed a possible freeze during the Trading Post handoff: Fixed a case where, after the Trading Post (trade ship) was built and the handoff tutorial appeared, Royce could freeze completely—no chopping, no selling, and not even leaving the island after the tutorial ended.
- Trade ship · fixed a half-transparent leftover when two ships depart together: Fixed Royce's boat and the Trading Post trade caravan departing at the same time leaving the first one stuck half-transparent and never disappearing.