Project: Doors
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | HR approved this one Hello, everyone! We'd like to introduce you to our Inflatable Employee . This cutting-edge shop item inflates into a life-sized, Employee-shaped balloon when deployed. It emits sounds and pulls enemy attention away from your team. It's a great way to buy a few precious seconds when things get hot. But, this decoy isn't indestructible. It can only absorb 1-2 hits before it pops and becomes unusa… | — | |
| Community | New outfits Hey, everyone! Development is moving forward, and we wanted to share a sneak peek: new outfits will soon be added to the game, and each one has its own unique style. Join our Discord community to be the first to hear the latest news and take part in discussions. | — | |
| Game update | Patch Demo 1.5.4 ENEMIES: · Enemies with dash attack should no longer teleport back to their dash start position · Ghost should now spawn as expected, leaning against a wall — not inside a wall, not a meter away from it · Ghost should now be scannable · Wendigo should no longer wander into places he isn't supposed to (and just scream when players pass) · Yuppie now properly does not attack emoting players (now… | — | |
| Community | 🎨 Camp Decoration Contest Hey Wonderers! Recently, we held a Camp Decoration Contest in our Discord community, and the results were absolutely incredible! And we wanted to share some of the most stunning entries with you! Check out these amazing creations from our talented community: 🗳️ VOTING IS HAPPENING NOW ON DISCORD! Head over to our Discord server to see ALL the entries and vote for your favorite camps! We're sel… | — | |
| News | 🚪 THE DOOR FOR STEAM NEXT FEST IS OPENED You weren't supposed to find this door. And yet here you are. Project: Doors demo is officially part of Steam Next Fest , which means you and your equally unprepared friends can step inside the Labyrinth right now, for free, with zero context and very few survival instincts required. Three things. That's all we ask. 🚪 Play the demo Grab your squad. Open a door. Whisper theories in voice chat.… | — | |
| Game update | Patch Demo 1.5.1 ⚠️ All players need to update their game to play online 🖥️ Debugging: · Added logable and viewable (in F8 console) steam related errors, when game fails to connect to Steam API. If you have 'Failed to connect to Steam' problem - please, report us steam error messages from F8 console. 🔨 Bug fixes: · Fixed lamp breaking player hand · Fixed Cartography artifact effect reveals rooms all bunched u… | — | |
| Game update | Patch Demo 1.5 ⚠️ All players need to update their game to play online 👁️ UI: · Added save-load system into spray menu. Sprays only saved in current expedition and not carried over into next expedition · Added ingame bug report feature binded to F9. By default system information(such as CPU model, GPU model, RAM amount) and recent errors are sent 📜 Quests: · Added unique quota items as rewards for Brain que… | — | |
| Game update | Patch Demo 1.4.5 ⚠️ All players need to update their game to play online Hey, everyone! We have been monitoring your reports and reviews on Steam, so this patch fixes almost everything you guys reported. Thank you all so much for sharing your feedback, and we hope you continue to do so! Now onto the patch notes. 🎒 Lobby and expedition: · When host exits expedition via ESC menu lobby will NOT be disbanded and a… | — | |
| Game update | Patch Demo 1.4 ⚠️ All players need to update their game to play online We have just updated the demo, improving many game aspects, including performance, some bug fixes and quests improvements. Below is the full list of everything that’s new. ⚙️ Optimization: · Optimization pass on bunker, hotel, parkings, offices tilesets · Optimization pass on Camp · Room transition should be smoother with less stutters · I… | — | |
| Community | New big patch Hey, investigators! Today we pushed fixes for falling-into-the-void crashes, anomaly generation failures, and several other bugs. Please update the game for the changes to take effect. Voice Chat · Improved stability for voice chat. Please share your feedback on this one. Room Transitions · Fixed a nasty bug where doors would become untraversable and you'd fall into the void. Please let us know… | — | |
| Community | Demo update Greetings, everyone! A new demo update has been released. We've made a number of changes to optimization, enemy behavior, and a few other things. Make sure to update the game so you can play online without any issues. Patch notes Shader prewarming improvements: - You should experience fewer stutters when traversing rooms and toggling flashlights Input: - Another camera smoothness pass. This tim… | — | |
| Game update | Demo Update Hey, Wonderers! We have just uploaded a big demo update, where we fixed some bugs you guys reported & improved voice chat + input. ⚠️ Make sure you update the game! To play online, you and your teammates must have the same new version of the game. Different version will lead to conflicts and you won't be able to play together. Patch notes Voice chat: · Deceased employees can hear alive employee… | — | |
| Community | Demo is OUT NOW Hey, Wonderers! The big day is finally here, the demo is live and you can play it right now! The last playtest was very helpful, we fixed many issues and did some more improvements. But first things first, let us tell you what awaits you in the demo. · 14 total locations (3 big ones and 11 small ones) which contain around 70 rooms · 163 different items and food · 17 different hostile creatures… | — | |
| Community | New Threats, New Solutions Hello, Wonderers! At the beginning scanning anomalies was supposed to feel like a full-blown scientific expedition. You were supposed to use real life probing devices to 'measure' anomaly and reveal something about it. The need to use multiple devices were supposed to promote team play and make scanning anomalies actual conscious decision - you were required to fill your inventory with multiple… | — | |
| Community | The playtest is now closed Hey friends! A huge thank you to everyone who took the time to play and shared your honest opinion! We’ve read every comment carefully. Your feedback has been incredibly valuable. We also wanted to share some statistics: · More than 66.000 players participated in the playtests · Median time played is 91 minutes · Average score you guys gave us is 4.34 · And we’re currently standing at ~27.000 w… | — | |
| Community | PLAYTEST IS CLOSING TOMORROW Hello, everyone! Guys, tomorrow, March 24, the playtest is officially shutting down. Last day to: - Finish whatever you're doing - Play a bit more if you want - Report bugs if you haven't yet Access will be closed after 5:00 PM CET on March 24. Huge thank you to everyone who tested and gave feedback! See you tomorrow on the last day! ✌️ | — | |
| Game update | Fresh content live now Hello, everyone! A new patch is live, bringing fixes and improvements. Items: · Rubber ducky: new functionality · Door handle: new functionality (Someone asked for fast travel) · Button: new functionality · Maxwell: Should play music as expected · New item: Disco ball Dev note: We expect you to test all the living hell out of door handles as we expect a lot of edge cases with its function Locat… | — | |
| Community | Open Playtest 2. No More Doors Hello, wonderers! We invite you to participate in a new playtest. Since the last iteration, the labyrinth has changed significantly – it has become even more cohesive and unpredictable. What has changed in this version: · Seamless doors The world is now continuous. You can peek into the next room, stand on the doorstep, and quickly retreat without any interruptions in the gameplay · New generat… | — | |
| Community | Project: Resident Doors Evil Doors? Resident Doors? Silent Doors? We don’t know. Right now we’re working on the artifact that changes controls and view in the labyrinth to a classic old horror game style. Help us name it! What would you call this artifact? | — | |
| Community | The Playtest is over Good day, Wonderers! Or maybe a sad day, as the playtest is over… Thanks everyone so much for playing, sharing your feedback and reporting bugs, you are helping us a lot. More than 30.000 people participated in the playtest, and average playing time was 1 hour 31 minutes . Those results are great, and we’re extremely happy that you guys enjoyed the game! If you haven’t played enough or at all t… | — | |
| Community | Playtest closes on February 2 Hello, everyone! A quick note from the office: our open playtest ends this Monday, February 2. Huge thanks to everyone who joined us, shared feedback, reported bugs, and made memes. Your input makes our day every day and helps us improve the game. If you have any thoughts about the game, join us in Discord and let us know. Also, tomorrow we will release a small update. More details will also be… | — | |
| Community | Seamless world We are currently working on making the transition between doors smooth. Right now, it works like this: you walk up to a door → press E → the screen switches → you appear in the next room. This is a noticeable break in the game flow. But we're gonna replace doors throughout the game with portals. No pressing keys, no darkening, no loading screen. You just walk and go through. You'll be able to s… | — | |
| Community | Slight update is here Hello, everyone! We’ve made a few changes to the game: · Edits and optimizations to the appearance of parking lots and offices · More than one anomaly may appear in an expedition · Edits to network stability · New enemy in offices · Randomization of the starting room · Fixed initialization of settings when resetting saves · Changed the number of items needed to complete the quota when artifacts… | — | |
| Community | Playtest is OPEN Hello, wonderers! We invite you to an open playtest. Gather your squad and step into an unstable labyrinth where the laws of reality are just a memory . Get ready for · 2 hours of gameplay . Every time you open the doors, you may find yourself in another world, another dimension, a completely different location · You’ve probably played many co-op horror games before. But we tried to create a un… | — | |
| Community | Project: Doors - Playtest Begins Hello everyone! We've launched the very first playtest of the game. This is still an early version, and your feedback is extremely important to us. How fun is the game? How clear is it? Is it easy or difficult to play? What’s missing? We’re starting testing as early as possible to shape Project: Doors into a game players will truly enjoy. After all, you are the ones who’ll be playing it! :) We’… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.