
A new demo update has been released. We've made a number of changes to optimization, enemy behavior, and a few other things.
Shader prewarming improvements:
- You should experience fewer stutters when traversing rooms and toggling flashlights
Input:
- Another camera smoothness pass. This time not only mouse movement, but also character movement itself should feel smoother on higher FPS
Enemies:
- Enemies should not speed up right in front of you when you are leaving a room
- Enemies should appear as intended when the bunker is disabled during generation: Zombies, Roaming Observer, Knights
- Fixes to dune work movement and aggression
UI:
- Text overflow fixes on multiple buttons in main menu
- Fixed missing text in customization in some languages