
The big day is finally here, the demo is live and you can play it right now! The last playtest was very helpful, we fixed many issues and did some more improvements. But first things first, let us tell you what awaits you in the demo.
14 total locations (3 big ones and 11 small ones) which contain around 70 rooms
163 different items and food
17 different hostile creatures
7 quests
7 anomalies
31 randomly generated artifact effects & 4 permanent ones
4 random events
And many more!
Added support for languages: German, Spanish, Portuguese, Japanese, Simplified Chinese, Korean.
Starting language for new players should be English
Fixed game crash\\hang when completing rooftops quest
Larry quest should display quest marker only if you are holding Larry
Added guaranteed (hidden and not so much) spawns of crafting materials for shadow quest
Corrected brain subtitles
Its should be much harder to softlock thrift store quest and break staff room key
Its should not be possible to softlock shadow quest if shadow talked to before quest stage appeared
Curator should appear as intended in hotel halls
Gravity sphere reworked. Now has charge. Charge depleted when action button held and restored after 5sec of inactivity.
Added quota item outline on anomaly drops
Super flashlight should work as intended
Suitcase should work as intended in camp and inside labyrinth
Turbine should correctly push players even if players are standing still
Angel now has new interactions with players
Uber soldat should work as intended when wrong items used in brain quest
Ghost should appear and haunt again as intended
Minor collision fixes
Minor sound zones fixes
If player has fallen out of a room - they should be teleported more reliably
Delivery are more reliable and less prone to breaking when you interacting with items inside of a sell zone
Minor holo map fixes and improvements
Gather your friends and dive in! We hope you enjoy your stay.
And remember, with great Grungler comes great gameplay
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