Hello, everyone! We’ve made a few changes to the game:
Edits and optimizations to the appearance of parking lots and offices
More than one anomaly may appear in an expedition
Edits to network stability
New enemy in offices
Randomization of the starting room
Fixed initialization of settings when resetting saves
Changed the number of items needed to complete the quota when artifacts are active
Adjustments to enemy behavior (especially the controller)
Adjustments to invisible walls on some staircases
Fixed incorrect behavior of employee bodies
See you in the labyrinths!