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Project: DoorsEventsPatch Demo 1.4.5
Game update

Patch Demo 1.4.5

Project: Doors · published 10 Jun 2026, 12:30 UTC

All eventsPlayers around this dateRead on Steam

⚠️ All players need to update their game to play online

Hey, everyone!

We have been monitoring your reports and reviews on Steam, so this patch fixes almost everything you guys reported. Thank you all so much for sharing your feedback, and we hope you continue to do so! Now onto the patch notes.

🎒 Lobby and expedition:

  • When host exits expedition via ESC menu  lobby will NOT be disbanded and all players will be returned to main menu into existing lobby. (Lobby still will be disbanded if host crashes of completely exits game)

⚙️ Optimization:

  • Another optimization pass on main camp

🔧 Player settings:

  • Added Brightness slider into 'Graphics' settings

🔨 Minor fixes:

  • Flashlights FOV and brightness adjusted for new player camera FOV values (And no longer appear like laser pointers on max FOV)

  • Disco ball now properly counted into quota

  • Fixed lighting flickering when traversing rooms backpedaling

  • When exiting backrooms players should not be placed into locked places such as staff room in thrift store or locked cargo lift in bunker

  • Cursor now by default confined to game window

  • More sounds volume normalization

  • Doors leading into same room (i.e. when you place two door handles inside same room) should open correctly and stay visible and interactable

More from Project: Doors

Other announcements

All events
Community3 Sep 2026❄️ Location Teaser: Everyone Left This TownHey, Employees! Last time we asked you to guess where our locations came from, and we promised answers. Here they are: Shot 1 – Dust. Most of you had it in about four seconds. Shot 3 – Twin Peaks. The curtains did all the work. Shot 4 – Haruhi Suzumiya. Opening doors is sort of her thing. Shots 2 and 5 – not references at all. One is a submarine interior, the other is wind turbines in the ocean…Community28 Aug 2026🚪 Guess Where These Doors LeadHey, Employees! The Labyrinth doesn't build its worlds from scratch. It borrows them. It drags in pieces of other realities, chews them up, and spits out something that feels familiar and deeply wrong at the same time. Below are screenshots from locations we're building right now. Every single one is a nod to something that already exists out there. Some references are loud and you'll catch the…Community20 Aug 2026🚪 Turkish Doors community, we need YOU!Hello, Employees! Our Turkish community keeps growing, and it's time the Labyrinth spoke your language too. We invite Turkish-speaking players to join us and help translate the game into Turkish. That's why we're opening up a public Crowdin project for Turkish translation . 🔗 Project: Doors translation project on Crowdin: crowdin.com/project/project-doors-public How to join: 1️⃣ Follow the lin…