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Project: DoorsEventsNew big patch
Community

New big patch

Project: Doors · published 22 May 2026, 15:17 UTC

All eventsPlayers around this dateRead on Steam

Hey, investigators! Today we pushed fixes for falling-into-the-void crashes, anomaly generation failures, and several other bugs. Please update the game for the changes to take effect.

Voice Chat

  • Improved stability for voice chat. Please share your feedback on this one.

Room Transitions

  • Fixed a nasty bug where doors would become untraversable and you'd fall into the void. Please let us know if this still occurs.

Optimization

  • Optimization pass on the bunker tileset.

  • Stutters when entering a new room for the first time should now be significantly reduced.

Anomalies & Artifacts

  • All random anomalies should now spawn as intended. Previously, completing the deer head or heart anomaly after your first level-up could lock you out.

Fixed numerous artifact effects:

  • Cheap Flashlight now actually makes the flashlight cheaper. The negative side of the effect now has a cooldown and duration. Better flashlights have a longer cooldown on the negative side.

  • Charon Deal should now work as intended.

  • More Jumps and Steel Nerves should now work as intended.

  • Spring Jumps, I'm Shining, More Jumps, Spare Pocket, and Mood Swings should now work correctly on clients.

  • Stacking effects now stack as expected (two +30% bonuses will no longer result in +200%).

  • Rusted enemies spawned by the Rusted Heart artifact will no longer create extra non-moving copies on the client.

Quests

  • The quota target is now lowered when playing solo.

  • The brain flask now keeps its color both on the ground and in hand.

  • Brain tips subtitles are now properly localized.

  • Changed Shadow's behavior after speaking with it.

  • Touching an anomaly for the first time will now generate a quest for that anomaly.

More from Project: Doors

Other announcements

All events
Community3 Sep 2026❄️ Location Teaser: Everyone Left This TownHey, Employees! Last time we asked you to guess where our locations came from, and we promised answers. Here they are: Shot 1 – Dust. Most of you had it in about four seconds. Shot 3 – Twin Peaks. The curtains did all the work. Shot 4 – Haruhi Suzumiya. Opening doors is sort of her thing. Shots 2 and 5 – not references at all. One is a submarine interior, the other is wind turbines in the ocean…Community28 Aug 2026🚪 Guess Where These Doors LeadHey, Employees! The Labyrinth doesn't build its worlds from scratch. It borrows them. It drags in pieces of other realities, chews them up, and spits out something that feels familiar and deeply wrong at the same time. Below are screenshots from locations we're building right now. Every single one is a nod to something that already exists out there. Some references are loud and you'll catch the…Community20 Aug 2026🚪 Turkish Doors community, we need YOU!Hello, Employees! Our Turkish community keeps growing, and it's time the Labyrinth spoke your language too. We invite Turkish-speaking players to join us and help translate the game into Turkish. That's why we're opening up a public Crowdin project for Turkish translation . 🔗 Project: Doors translation project on Crowdin: crowdin.com/project/project-doors-public How to join: 1️⃣ Follow the lin…