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Project: DoorsEventsOpen Playtest 2. No More Doors
Community

Open Playtest 2. No More Doors

Project: Doors · published 10 Mar 2026, 19:45 UTC

All eventsPlayers around this dateRead on Steam

Hello, wonderers!

We invite you to participate in a new playtest. Since the last iteration, the labyrinth has changed significantly – it has become even more cohesive and unpredictable.

What has changed in this version:

  • Seamless doors
    The world is now continuous. You can peek into the next room, stand on the doorstep, and quickly retreat without any interruptions in the gameplay

  • New generation rules
    We have completely reworked the logic of the labyrinth's growth and expansion

  • Expedition economy

    Now your actions matter. The budget for your next expedition depends on the success of the previous one

  • Monster behavior rework

    The behavior logic of monsters in the labyrinth has been reworked


Gather your team and venture into an unstable labyrinth where the laws of reality are but a distant memory!


May the Grungler guide you through a new labyrinth

More from Project: Doors

Other announcements

All events
Community3 Sep 2026❄️ Location Teaser: Everyone Left This TownHey, Employees! Last time we asked you to guess where our locations came from, and we promised answers. Here they are: Shot 1 – Dust. Most of you had it in about four seconds. Shot 3 – Twin Peaks. The curtains did all the work. Shot 4 – Haruhi Suzumiya. Opening doors is sort of her thing. Shots 2 and 5 – not references at all. One is a submarine interior, the other is wind turbines in the ocean…Community28 Aug 2026🚪 Guess Where These Doors LeadHey, Employees! The Labyrinth doesn't build its worlds from scratch. It borrows them. It drags in pieces of other realities, chews them up, and spits out something that feels familiar and deeply wrong at the same time. Below are screenshots from locations we're building right now. Every single one is a nod to something that already exists out there. Some references are loud and you'll catch the…Community20 Aug 2026🚪 Turkish Doors community, we need YOU!Hello, Employees! Our Turkish community keeps growing, and it's time the Labyrinth spoke your language too. We invite Turkish-speaking players to join us and help translate the game into Turkish. That's why we're opening up a public Crowdin project for Turkish translation . 🔗 Project: Doors translation project on Crowdin: crowdin.com/project/project-doors-public How to join: 1️⃣ Follow the lin…