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Project: DoorsEventsPatch Demo 1.4
Game update

Patch Demo 1.4

Project: Doors · published 5 Jun 2026, 12:58 UTC

All eventsPlayers around this dateRead on Steam

⚠️ All players need to update their game to play online

We have just updated the demo, improving many game aspects, including performance, some bug fixes and quests improvements. Below is the full list of everything that’s new.

⚙️ Optimization:

  • Optimization pass on bunker, hotel, parkings, offices tilesets

  • Optimization pass on Camp

  • Room transition should be smoother with less stutters

  • In total you may expect fps improvements across all expeditions

🛡️ Stability:

  • Door shuffle artifact effect should no longer cause error spam and nonfunctional doors

  • Situations when camp door broken on a start of expedition should be fixed. If you still encounter this bug  we ask you to send us host player log

  • If you still encounter game crashes  we ask you to send us player log

🔧 Player settings:

  • Added FOV slider to 'Graphics' settings

  • Added camera shake toggle into 'Game' settings (Camera bobbing when walking is still seperate toggle)

  • Removed 'Auto' setting for seamless doors as it caused more harm then normalize FPS

  • Framerate limit slider is disabled when VSync toggled ON as VSync overwrites framerate limit

  • Fixed some game sounds not obeying Master and SFX volume sliders (Game sounds should be more normalized across a game)

  • Changed camera sensitivity slider distribution to allow better control on lower values (0.01  0.1 values are much more easily set up with slider)

👾 Enemies:

  • Fixed some instances when enemy hitbox would linger in doorway for the rest of a expedition

  • Angel movement should be a little bit smoother on clients

  • Zombies slightly reworked on backend

🎒 Items:

  • Items dropped inside Labyrinth could be teleported after 120 seconds. This should help with items getting stuck behind geometry in unreachable places. (Relevant artifact effect still works as before on random intervals)

  • Items no longer forcibly teleported from backrooms (Items still forcibly teleported when dropped into abyss, into void, into deadly pits)

  • All quest items and key items (Or at least most of them) now should be trackable in holomap. Some appear in holo map as soon as found, some only when relevant quest is in progress.

  • This should include:

    • Hotel room keys

    • Records and books

    • Hotel wedding notes and ring

    • Fuel can and control room key

  • Door handle now cant place doors in close proximity of another doors (4 meters). Door handle now cant place doors inside hotel elevator.

  • Added some spots with guaranteed door handles

  • Gravity sphere charge reduced 60sec > 10sec

📜 Quests:

  • Expedition no longer retain your last seed until expedition completion. Expedition seed now should properly be randomised each expedition

  • Fixes to shadow quest line. Shadow should appear in his room as intended

  • Brain should no longer mutter hints after quest was completed

  • Added multiple spoken hints to hotel wedding quest

  • We were cooking something in zombie city, but we need to delay it more towards Next Fest. Bomb activity could be missing for now.

👁️ UI:

  • Added doors setup window with disclaimer and demonstration of seamless doors (Should appear only once per save)

  • Added handbook (previously database) to main menu

  • Voice indicators for spectators should correctly display speaking player

More from Project: Doors

Other announcements

All events
Community3 Sep 2026❄️ Location Teaser: Everyone Left This TownHey, Employees! Last time we asked you to guess where our locations came from, and we promised answers. Here they are: Shot 1 – Dust. Most of you had it in about four seconds. Shot 3 – Twin Peaks. The curtains did all the work. Shot 4 – Haruhi Suzumiya. Opening doors is sort of her thing. Shots 2 and 5 – not references at all. One is a submarine interior, the other is wind turbines in the ocean…Community28 Aug 2026🚪 Guess Where These Doors LeadHey, Employees! The Labyrinth doesn't build its worlds from scratch. It borrows them. It drags in pieces of other realities, chews them up, and spits out something that feels familiar and deeply wrong at the same time. Below are screenshots from locations we're building right now. Every single one is a nod to something that already exists out there. Some references are loud and you'll catch the…Community20 Aug 2026🚪 Turkish Doors community, we need YOU!Hello, Employees! Our Turkish community keeps growing, and it's time the Labyrinth spoke your language too. We invite Turkish-speaking players to join us and help translate the game into Turkish. That's why we're opening up a public Crowdin project for Turkish translation . 🔗 Project: Doors translation project on Crowdin: crowdin.com/project/project-doors-public How to join: 1️⃣ Follow the lin…