ForHumanity
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
28 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
28 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | For Humanity 0.3.1 is out ! Hello, good evening to all! As announced last week, I had to review the roadmap because of the many changes in my personal life, so you will be entitled to smaller but more regular updates (in theory). Here is the first update of this new roadmap: The 0.3.1! This update focuses on the redesign of the PlayerView and character animation system that cause too much trouble due to some technical lim… | 23567819 | |
| Community | Great News ! Hello, good evening to all! It’s been a very long time since I last gave you any news, I’m sorry about that. I’ve been very busy these past few weeks and haven’t been able to move forward as much as I would have liked. Indeed, just a few weeks ago, my only source of income was the (few) sales I made; it was not viable. But good news! I was able to find a job, ensuring that I can continue develo… | — | |
| Major update | For Humanity 0.3 is out !! Hello, good evening to all! For Humanity 0.3 : Economy Update is now released ! I draw your attention to the fact that there is a wipe with this update!! Indeed, given the changes in quests and gameplay, I can no longer guarantee the compatibility of saves with this new version. So to allow everyone to take full advantage of the new systems implemented with this update, a forced deletion will b… | 22434369 | |
| Community | For Humanity 0.3 Comming Tomorrow ! Hello, good evening to all! Tomorrow, March 19, 2026, will release the 0.3 of For Humanity! No additional promotion given that the game is already at 50% off for Spring Sales. I draw your attention to the fact that there will be a wipe with this update!! Indeed, given the changes in quests and gameplay, I can no longer guarantee the compatibility of saves with this new version. So to allow ever… | — | |
| Community | Bimonthly Dev Dispatch Hello, good evening to all! First Dev Dispatch of this month of March! We are on the final stretch of update 0.3 which concerns the addition of the economy with merchants and the purchase and sale of equipment. The update will therefore include a camp with NPCs where you will find the 4 merchants. Each merchant arrives with their quest line to discover it and discover some additional gameplay e… | — | |
| Community | Bimonthly Dev Dispatch : 0.3 ! Hello, good evening to all! It's already the end of February (March 1st at the time of dispatch), with only a few days left before the release of version 0.3, scheduled for March 19, 2026! For now, the update includes the economy system with the purchase and sale of items from merchants, as well as three new quests per merchant and four merchants, each with their own special characteristics. Th… | — | |
| Community | Bimonthly Dev Dispatch Hello, good evening to all! Here we are already in February, the update 0.2 was a great success, thank you for your feedback! There are still many things to improve. The next update will focus on adding merchant NPCs that will allow you to buy and sell equipment, facilitating camp improvement and access to certain items. Each merchant will have the right to his questing framework related to his… | — | |
| Game update | Hotfix 0.2.0.1 Fix: - Fix Zombies spawning near roadblock. - Fix knife being destroyed if player died with it in hand. | — | |
| Major update | For Humanity 0.2 Hello, good evening to all! Here is the 2nd update of For Humanity and the first to add so much content! This update therefore integrates the day-night cycle which brings a whole new lighting and different AI behaviors depending on the times of the day. This system will most likely evolve into a more complete system including seasons, but it is still to be prototyped. I took the opportunity to… | 21718368 | |
| Community | Bimonthly Dev Dispatch Hello, good evening to all! First of all, I would like to wish you a happy new year 2026! So, on the production side, I was able to resume full-time development. According to my schedule, update 0.2 will be released on Friday, January 30th at 5 PM CET It will include the latest news: · The new spawn system with zombies that appear all around the player, according to zones of density. · The day-… | — | |
| Community | Bimonthly Dev Dispatch Hello, good evening to all! I hope you had a good end-of-year holiday, and that you will have a good New Year. For my part, I am happy to see you again for our 2nd bi-monthly of December! Obviously, with the parties and family reunions, I didn’t have time to fully advance on update 0.2, however I was still able to advance on the new area which is practically finished! This new zone will be divi… | — | |
| Community | Bimonthly Dev Dispatch Hello, good evening to all! It is with pleasure that I meet you again in mid-December to talk a little about the production! First of all, I announce to you that I will start writing a 'bi-monthly' to keep you informed of the progress of production between the updates. This will allow me to share with you preview images of the game’s progress but also to collect reviews during production in ord… | — | |
| In-game event | New Update : 0.1.1 Hello, good evening to all! Here is my first real update of For Humanity (apart from the patches) This update mainly focuses on Quality Of Life, because indeed, many of your feedback highlighted the lack of understanding around certain features. I have therefore remedied this and added numerous feedback, UI elements, and Gameplay to help you in getting started with the game. I also took the opp… | 21055693 | |
| Community | Next Update : 0.1.1 Hello, good evening to all! Already 4 days since the release and thanks to your numerous feedbacks, several bugs have been identified and fixed in the last 2 patches! But many of your feedback also revealed inconsistencies or shortcomings during the gameplay . As a result, a first update will be released online on Saturday, November 6th at 10:00 AM (UTC) . This update will bring many fixes but… | — | |
| Game update | Patch 0.1.0.3 Hello, good evening to all! Here is the PatchNote of the second patch! Thanks to your feedback, many problems have been raised. This patch should fix all the mains issues found today. Please report any issue in game. Features: · None Fix: · Fix death loop ! -> this fix should restore your backup, if not, send me a report through the game you will be contacted via steam to help you restore your… | 20992840 | |
| Game update | Patch 0.1.0.2 Hello, good evening to all! Here is the PatchNote of the first patches! Thanks to your feedback, many problems have been raised. I am working on a second fix to correct the most urgent bugs Features: · Add save deletion Fix: · Fix report not sent cause of data overload. · Fix "stuck in toilet door" issue. QoL: · Remove wrong 3D message "Starting Stuff", there is no longer starting stuff. (This… | 20992119 | |
| News | For Humanity Release Hello, good evening to all! It is with immense honor and unspeakable fear that I officially announce the release in Early Access of For Humanity ! You can now explore Pleasant Valley and upgrade your camp to help the other survivors fight a zombie outbreak. Every death will cost you your equipment, so be careful at each exit of your camp! I wish you an excellent evening, don’t hesitate to join… | — | |
| Community | Day-3 Before Release : New Gamplay Trailer Hello, good evening to all! Only 3 days left before the release in Early Access , it’s terrifying. But in the meantime, here is a more oriented trailer "Gameplay Footage" to see more details of the existing content for the EA release. I hope to have time to add a little more content by then. Regarding the release and updates, I plan to update the game quite regularly after the EA starts. By try… | — | |
| Announcement | Early Access Release Hello everyone, For Humanity will be available in Early Access on Steam next week , starting on November 28 . This Early Access phase will allow me to introduce new features progressively while gathering valuable feedback. The current version includes the core foundations of the project: playable gameplay, essential systems already implemented, and a clear roadmap for upcoming updates. Current… | — | |
| Community | First Gameplay Trailer Available Hello, good evening to all! Today, first production update for ForHumanity! First of all, my first trailer is available! This marks an important step in the production and communication of ForHumanity because I finally have interesting images to show. The trailer is available on YouTube, you can share it as you wish. On the production side, The game is moving forward, I have entered the Polish… | — | |
| Community | A great beginning! Hello, good evening to all! Today is a big day for me, because my adventure as a solo dev becomes official with the publication of my Steam page. It is therefore with great pride and anguish that I officially announce the production of ForHumanity ! Of course, rest assured, I didn’t start this project today, it’s been several months since I started prototyping and Alpha. Currently the game has… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.