As announced last week, I had to review the roadmap because of the many changes in my personal life, so you will be entitled to smaller but more regular updates (in theory).
Here is the first update of this new roadmap:
The 0.3.1!
This update focuses on the redesign of the PlayerView and character animation system that cause too much trouble due to some technical limitations in Unity. Thanks to this new version, the map of For Humanity will be expanded, which will offer a lot of gameplay opportunities, we’ll see all that in due time.
I’ll leave you with the PatchNote of this new version:
Features:
- Rework PlayerView and animations system.
- Add weapon scope with zoom.
- Add new animations.
- Add weapon sway.
- Add weapon fire mod selection. Fix:
- Fix missing "cancel" options on the delete world popup. QoL:
- Reducing zombies quantity during day and night.
- Add a button to store storage's inventory.
- Show weapon caliber. Know issues:
- some of the bug reports could not be reproduced, do not hesitate to send reports if necessary.
(Several security features have nevertheless been added to reduce the chances of reproduction
Planning:
- The roadmap is changing due to new production constraints, so the next major update will still be the implementation of the new AI NPCs (excluding zombies).
But in the meantime, several milestones are to be achieved, so the next one will be 0.3.2 with an addition of weapons, new calibers and new types of weapons.
Feel free to report bugs via the Report button, or contact me directly on Discord.
Here is also the new Major and Minor Roadmap:
Good game to all!
Sincerely, the whole team of For Humanity (me).