Update 0.3.2 is finally here, featuring —as expected— new weapons and calibers, animation reworks, sound effects, a few quality-of-life improvements, and several bug fixes. Voici le patch note :
Features:
- Add .12 Caliber with slug and buckshot shells.
- Add 7.62x51 Caliber.
- Add 7.62x54 Caliber.
- Add .50 Bmg Caliber.
- Add shotguns.
- Add sniper rifles.
- Add new SFX.
- Add exit fence at South Tunnel.
- Add more weapon spawn points.
Fix:
- Fix impact issues.
- Fix few animations issues.
- Fix optics not working after reloading.
- Fix AR muffler not compatible with AR.
- Fix melee weapon position.
- Fix miscellaneous bugs.
QoL:
- Add scrollbar on traders menu.
- Add missing trades.
Know issues:
- some of the bug reports could not be reproduced, do not hesitate to send reports if necessary.
(Several security features have nevertheless been added to reduce the chances of reproduction and/or correct the bug.)
Planning:
- The roadmap is changing due to new production constraints, so the next major update will still be the implementation of the new AI NPCs (excluding zombies). But in the meantime, several milestones are to be achieved, so the next one will be 0.3.3 with an addition of gear, new items and new types of items. I hope you enjoy this update. We’ll see you again for version 0.3.3, which will include new player gear. I don’t have a release date yet, but I hope to be able to share one with you this fall!
In the meantime, there may be a few patches coming out regarding weapons and gameplay.
Good game to all!
Sincerely, the whole team of For Humanity (me).