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ForHumanityEventsFor Humanity 0.3 Comming Tomorrow !
Community

For Humanity 0.3 Comming Tomorrow !

ForHumanity · published 19 Mar 2026, 16:00 UTC

All eventsPlayers around this dateRead on Steam

Hello, good evening to all!

Tomorrow, March 19, 2026, will release the 0.3 of For Humanity!

No additional promotion given that the game is already at 50% off for Spring Sales.

I draw your attention to the fact that there will be a wipe with this update!!

Indeed, given the changes in quests and gameplay, I can no longer guarantee the compatibility of saves with this new version. So to allow everyone to take full advantage of the new systems implemented with this update, a forced deletion will be carried out.

That said, it won’t happen for every minor update, but probably for major updates (0.3, 0.4, 0.5 etc). I will keep you informed. Thank you for your understanding!

While waiting for the release, here is the PatchNote of the 0.3 (some last-minute changes could occur before the release)


Features:
- Add Economy system.
- Add multiple merchants.
- Add merchants camp.
- Add Buy/Sell system.
- Add Dollars item.
- Add merchant's quests.
- Add new quests rewards on main's quests.
- Add player health effects.
- Add new consumables items.
- Add new storage items.
- Add new crafts.
- Add securized containers.
- Add light & heavy bleeds and infection has effects given by zombies attacks.
- Add player body bags with player's items when player die.
- Add "flesh wound" impact and blood effect on entities damage.
- Add more SFX and change some others.Fix:
- Fixed base camp Generator's collider height.
- Fixed the loading time for heavily loaded crates.
- Fixed an issue where backpacks could disappear when thrown.
- Fixed a bug where the “split stack” function corrupted the portion of the stack that was split.
- Fixed death loop in camp.
- Fixed some navmesh issues.QoL:
- Redo global environment.
- Food and water natural consumption has been removed at the camp (the other effects remain).
- Update some crafts values.
- Reduce base backpack size.
- Reduce generator T1 crafting time.
- Reduce Zombies damages.
- Reduce player footsteps sound.
- Improve Zombies footsteps sounds.
- Items can now be automatically rotated when picked up to fit inside inventories.
- Tweak loots.
- Tweak some items sizes.Know issues:
- some of the bug reports could not be reproduced, do not hesitate to send reports if necessary.
(Several security features have nevertheless been added to reduce the chances of reproduction and/or correct the bug.)

Planning:
- The next step will be 0.4 which will notably include new AI that will make raides more difficult. In the meantime, I have several content updates planned, I still have no scheduled date for the 0.4 which should however arrive around summer 2026.

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