
Today is a big day for me, because my adventure as a solo dev becomes official with the publication of my Steam page.
It is therefore with great pride and anguish that I officially announce the production of ForHumanity!
Of course, rest assured, I didn’t start this project today, it’s been several months since I started prototyping and Alpha. Currently the game has a playable base, it is still missing the integration of some key features and the rest will arrive throughout Early Access, because yes obviously this project will be available in EA.
Given that I am alone on it, it is the best way to be able to ensure that I am going in the right direction thanks to your feedback. Do not hesitate to join the Discord so that we can discuss it directly together.
Regarding your feedback, the game should be available at the end of the year, in beta version with all the bugs that go with it! I will talk to you about the release date as soon as I am certain, obviously.
I am a big fan of survival games. I wiped down DayZ, H1Z1 at the time, the Farcry too, and especially EFT. And among all these games, I have always found good things and less well things. By playing it, I was thinking to myself "here, would it be good to do this or put that.” Which led me, after a strong period of trouble (aka unemployment), to try to make a mix of everything that I like (in a coherent way) in order to make a survival game that suits me 100%.
That’s how the For Humanity project was born, a survival FPS, Extraction Shooter, with quests, looting, crafting and many other ideas that I won’t reveal right away because if I don’t put them on, I’ll be the only one disappointed!
All that to say, I thank you in advance to all those who will take the time to follow the development of the game and who will come to discuss it with me on Discord or on Steam.
Remember to add the game to your wishlist and join me on social networks!
There you go, have a good game everyone!
Sincerely, the entire team of For Humanity (me).