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ForHumanityEventsA great beginning!
Community

A great beginning!

ForHumanity · published 4 Oct 2025, 08:57 UTC

All eventsPlayers around this dateRead on Steam

Hello, good evening to all!

Today is a big day for me, because my adventure as a solo dev becomes official with the publication of my Steam page.

It is therefore with great pride and anguish that I officially announce the production of ForHumanity!

Of course, rest assured, I didn’t start this project today, it’s been several months since I started prototyping and Alpha. Currently the game has a playable base, it is still missing the integration of some key features and the rest will arrive throughout Early Access, because yes obviously this project will be available in EA. 

Given that I am alone on it, it is the best way to be able to ensure that I am going in the right direction thanks to your feedback. Do not hesitate to join the Discord so that we can discuss it directly together.

Regarding your feedback, the game should be available at the end of the year, in beta version with all the bugs that go with it! I will talk to you about the release date as soon as I am certain, obviously.

But then, For Humanity, what is it?

I am a big fan of survival games. I wiped down DayZ, H1Z1 at the time, the Farcry too, and especially EFT. And among all these games, I have always found good things and less well things. By playing it, I was thinking to myself "here, would it be good to do this or put that.” Which led me, after a strong period of trouble (aka unemployment), to try to make a mix of everything that I like (in a coherent way) in order to make a survival game that suits me 100%.

That’s how the For Humanity project was born, a survival FPS, Extraction Shooter, with quests, looting, crafting and many other ideas that I won’t reveal right away because if I don’t put them on, I’ll be the only one disappointed!

All that to say, I thank you in advance to all those who will take the time to follow the development of the game and who will come to discuss it with me on Discord or on Steam.

Remember to add the game to your wishlist and join me on social networks!

There you go, have a good game everyone!

Sincerely, the entire team of For Humanity (me).

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Game update31 Aug 2026For Humanity 0.3.2.1 : QoL update for Steam Fest PVE Survival crafting 2026Hello, good evening to all! Here’s a quick QoL update for the 2026 PvE Survival and Crafting Festival . For Humanity will be participating in the festival today, August 31, at 7 p.m. CEST! So come join us in Early Access—to celebrate, the game will be 50% off! Here are the patch notes for version 0.3.2.1: Features: - Add new footstep SFX. - Add in-game statistic (K/D, Raids, etc...) - Add Tutor…In-game event14 Aug 2026For Humanity 0.3.2 is out !Hello, good evening to all! Update 0.3.2 is finally here, featuring —as expected— new weapons and calibers, animation reworks, sound effects, a few quality-of-life improvements, and several bug fixes. Voici le patch note : Features: - Add .12 Caliber with slug and buckshot shells. - Add 7.62x51 Caliber. - Add 7.62x54 Caliber. - Add .50 Bmg Caliber. - Add shotguns. - Add sniper rifles. - Add new…Community1 Aug 2026Jully Update & Next UdpateHello, good evening to all! It’s already early August, and it’s been a long time since I last spoke with you. As I mentioned in my last post, I’ve found a job, which allows me to continue working on ForHumanity, even though I have less time to develop the project. So I’ve updated the Roadmap to make my updates lighter and, if possible, more regular. I’ll also try to resume posting updates, but…