Cairns Playtest
Last seen
0Sampled 33 minutes ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 33 minutes ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Alpha 0.4.3: Volcano Storm Gameplay & Spells · target cast spells (auto attack, ranged auto attack, kick, current) can now be cast without having to put the cursor on a target. they will try to acquire a target during their lifetime · the channeling whirlwind attack now goes into the 2h knight job tree, instead of being exclusive to a unique item · implemented valiant focus (2h knight) · implemented multishot stance (ran… | 23133711 | |
| Game update | Alpha 0.4.2: Blendventure Items & Progression · replaced the naked body assets with actual nude body parts (with underwear, of course) · the player now starts with a piece of cloth equipped · added 4 sets of armor assets (cloth, leather, iron, and a set of unique item placeholders) · equipping armor now renders the corresponding assets · added multiple weapon assets · updated item icons generated from said assets · weap… | 22801328 | |
| Game update | Alpha 0.4.1: Spell Debt Gameplay & Progression · implemented all spells in the soldier job (focus stance, smash, defend stance, shield smash) · implemented 3 more spells in the pyro job (ice armor, ice ball, fire wall) · implemented all spells and passives in the \ (earth shock, intimidate, skin care essence) Fixes & Improvements · hid damage numbers on spell tooltips if currently equipped weapon cannot be used with t… | 22632370 | |
| Game update | Alpha 0.4.0: Quick Maphs Gameplay & Progression · added a simple world map ui where you can vaguely see points of interest and your current location · added more affixes and adjusted early game mob droptables Map · added a cave in the middle of the "goblin forest" center hills | 22315444 | |
| Game update | Alpha 0.3.18: Circular Progressions Story & Progression · added stories, dialogs and cutscenes up until opening the dungeon and setting up the home base · added player titles that are not bound to story progression · added player title progress tracking text on tooltips · implemented immolation field toggle spell (pyromancer), and added a related unique sword · added more lower tier affixes Map · blocked off the middles of the "g… | 21796006 | |
| Game update | Alpha 0.3.17: The Missing Child Was Found Story & Map · added maps, stories, dialogs, and decorations for the story at macha sanctuary & pilgrims meander maps · added npcs and dialogs in the goblin forest map Fixes & Improvements · certain early game gift npcs now give you a hint on what gift to pick in their dialog · some spell skill nodes may also give stat bonuses — this is now reflected in the tooltip · fixed weapon stats not being… | 21539071 | |
| Game update | Alpha 0.3.16: Katana Animations & the Cat Rock Gameplay & Map · switched to a new set of animations on katana when sheathed, also uses special animations on autoattack and dash when sheathed · made out the layout and style of the goblin forest map, a deforested muddy swamp with cat-shaped hills in the middle. (wip: details, colliders, mob spawners and overall experiences) Gamepad · spellcast commands should take precedence over move command… | 21393377 | |
| Game update | Alpha 0.3.15: Postal Intern & Pointy Pointer Finger Gameplay & Story · added a new empty job tree, serving as a story device and can be infinitely obtained and sold to prevent potential early soft locks · added a new npc who charges you to change your title (it's a scam) UI & Gamepad · added reward boxes for story item and player title rewards · added title tooltip and list ui · added a global gamepad hover indicator to show which ui is focused… | 21289340 | |
| Game update | Alpha 0.3.14: Trees and Maps Fixes & Improvements · reworked minimap tiles · switched overall fonts to a more readable one. the original pixelated font is only kept in a few selected places · improved input box ui readability · added localizations to main menu · the dialog camera zoom-in is now applied to many other activities (e.g., shops) as well · prevent tooltip uis from going out of bounds · finished planting most of… | 21088710 | |
| Game update | Alpha 0.3.13: More Hops! Gameplay · added a bouncy kind of slime mob on the forest map. it can cast bounce, grants more exp, and has a higher drop level · added a npc somewhere in the forest map who gifts one of the starting jobs of your choice · added more trees, rocks, and npc dialog lines · added an option that locks the ui to gamepad (on by default) if a gamepad is connected to the device · shops now refresh their… | 20908996 | |
| Game update | Pre-Alpha 0.3.12: Hops! (I have no idea why i skipped a version.) I’ve decided to switch the build from dungeon testers to the main game. In this version, you’ll start waking up on a beach and will have to navigate through the (maybe not so clear at this point) story (currently only in Chinese) and progress your character from 0. There are added and improved stories, maps, dialogs, cutscenes, npcs, and many more wip c… | 20812070 | |
| Game update | Pre-Alpha 0.3.10: Destroy the Evidence in Flames When i was adding a non-unique story-related item, it felt kind of strange for it to have no use outside the story. The item felt forced and out of place. Since it was a food themed item, i decided to add the planned food system into the game. And because i dislike the idea of right-click use items (or overloading right-click functionalities), i made it so you get a dialog at any campfire and c… | 20638852 | |
| Game update | pre-alpha 0.3.9: down the stream sees lush forest this is the first “downstreamed from main game” patch, and I’ll only list changes that the dungeon demo content would see. Fixes & Improvements · fixed mobs not stopping chase even when the target should be lost · deferred instantiation of decorative objects across frames · “origin forest” map is larger, has more trees, and thus takes longer to generate (not really an improvement for now) · fix… | 20483478 | |
| Game update | pre-alpha 0.3.8: very important backlogs and the pearl Animation (run, walk, idle) × (peaceful, after weapon attack, after magic spell) · added magic spell caster idle, walk, and run animations for all weapon sets · proper idle, walk, and run blend by move speed and variant · it is now possible to walk by not fully throttling move commands (e.g., slight joystick tilt or clicking close to the player) Controller Support · full combat controller suppo… | 20383244 | |
| Game update | pre-alpha 0.3.7: rusted knight, burn & slow Dungeon · added rusted knight boss, a very tanky and slow summoner who can also buff its summons with cinder (explode on death) and rally (+damage) · mob aggro ai now factors continuity (current target), proximity, and damage received. this type of aggro is used in most melee mobs, including bosses and player summons Items & Player Progression · fire mastery: ember, all fire spells, and all fir… | 20028946 | |
| Game update | pre-alpha 0.3.6: potion poison and the last major piece of UI Gameplay · reworked blocking damage calc. instead of mitigating full damage, it now halves the incoming damage, applies defense mitigation, then has a min damage taken of 0 (vs. 1 on most other calcs). triggering blocking also means not triggering crit · implemented potion poisoning. hp potions have a 1x accumulation rate and mp potions have a 1.5x rate. the accumulation rate is reduced by pois… | 19938792 | |
| Game update | pre-alpha 0.3.5: walls, resources, lost & found Spell · reworked ice shard spell into ice bullet. now it is a channel spell that constantly shoots bullets of ice UI · full localization for status modifiers (i.e. skill node & equipment effects), and other localization improvements · skill node and spell hover tooltips aligned to item tooltip style · reworked skill node and spell tooltip content Player Stats · rescaled carry weights to more cl… | 19822255 | |
| Game update | pre-alpha 0.3.4: mobility spells & the archer tree UI Fixes · Fixed quick slot picker registering the wrong position. · Fixed quick slot keybind hint text not updating to effective rebind. · Fixed chat scroll not being interactive. Job Trees & Spells · Multiple Samurai spell improvements. · Added Ranger (Archer) tree, bow weapon & weapon set, and ranged attack spell. · Added Dash & Roll spells. Animation · Added visual distinctions between comb… | 19668512 | |
| Game update | pre alpha 0.3.3: dungeon doors dungeon doors · Door-separated rooms may be helpful to guide pacing in early levels. · Because the mob spawns inside of corridors were replaced by doors, this also slightly reduces mob amounts. ux improvement · New spells learnt will be assigned to empty quick slots automatically. · Better fine-tuned click volume and colliders for mobs and props. · Clicking on overlapping objects now gets a pre… | 19557038 | |
| Game update | pre alpha 0.3: adding adhoc wasd/joystick movement quick dirty wasd movment | 18825644 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.