pre-alpha 0.3.6: potion poison and the last major piece of UI

Cairns Playtest · build 19938792 · published

On SteamNotes only · this build shipped before we watched the app

Gameplay

  • reworked blocking damage calc. instead of mitigating full damage, it now halves the incoming damage, applies defense mitigation, then has a min damage taken of 0 (vs. 1 on most other calcs). triggering blocking also means not triggering crit

  • implemented potion poisoning. hp potions have a 1x accumulation rate and mp potions have a 1.5x rate. the accumulation rate is reduced by poison res with some non-100% efficiency. belt items now also commonly have a 0.6x potion cooldown modifier

  • auto attacks (melee and ranged) can now have mp regen recovery set to instant by progressing the combat mastery node and the ranger root node

  • added a unique bow, cheat code "rainmaker"

UI

  • buff ui rework: hud player, mob, and boss buff bars now shows icons, progress (time remaining), and stack numbers

Dungeon

  • stone wall 3rd floor rooms reworked, including a proper boss room layout

Improvements and Fixes

  • improved spell timing consistency. ticks now measure exactly between spell cast and end points, making effects like dashes always travel the same distance

  • handled regressions due to spell timing migration. some spells may still be slightly broken — for example, raise (summon) could tick multiple times and summon extra mobs

  • fixed melee mobs not stopping chase even when they could already attack

  • fixed ui opened by world interaction closing themselves too eagerly

  • fixed a noticeable lag spike caused by inefficiency in the character stats ui. turned out to be just a typo (also didn’t help that the stats ui preloads on game start...)

Planned for Next Patch

  • knight summoner dungeon boss

  • dungeon proper ending (level next dungeon ticket drops)

pre-alpha 0.3.6: potion poison and the last major piece of UI · Cairns Playtest build 19938792 · SteamPeaks