Cairns Playtest · build 20028946 · published
added rusted knight boss, a very tanky and slow summoner who can also buff its summons with cinder (explode on death) and rally (+damage)
mob aggro ai now factors continuity (current target), proximity, and damage received. this type of aggro is used in most melee mobs, including bosses and player summons
fire mastery: ember, all fire spells, and all fire damage causes fire dot, respectively by skill level
cold mastery: ice bullet, all cold spells, and all cold damage causes slow, respectively by skill level
added skiller prefixes (+skill levels), comes in fixed-skill and all-random versions (very rng)
added rusted knight monster card:
mage ghost → now rusted knight, card, has raise, cinder, and rally
knight ghost → now valiant knight, job, 2h sword themed with spin attack plus more
summoned mobs no longer drop exp, gold, or items
improved drop scaling: item drop rates now increase with dungeon level
bosses now roll 10x on drops and get an extra drop table mostly for their monster card
fixed player-summoned mobs not using green hp bars
fixed boss hp and status bar inconsistencies
skill tree ui: skill level display now has a darkened background to make it more readable
dungeon proper ending (level next dungeon ticket drops)
dungeon mob drop table, numbers, and scaling rebalance