Alpha 0.3.18: Circular Progressions

Cairns Playtest · build 21796006 · published

On SteamNotes only · this build shipped before we watched the app

Story & Progression

  • added stories, dialogs and cutscenes up until opening the dungeon and setting up the home base

  • added player titles that are not bound to story progression

  • added player title progress tracking text on tooltips

  • implemented immolation field toggle spell (pyromancer), and added a related unique sword

  • added more lower tier affixes

Map

  • blocked off the middles of the "goblin forest" center hills with trees

  • made "origin forest" map generation favor paths over trees and rivers

Fixes & Improvements

  • fixed character rotation being frozen after teleporting

  • fixed item and npc plates flickering when mouse is on the edge of the plate

  • added progress bar (ring) on quickslots to indicate casting, channeling, and toggled on

  • cooldowns of channeled and toggle spells now start at the end of channeling / toggle off, instead of upon cast

  • "origin forest" bouncy slimes now have a version of bounce that deals aoe damage on landing

  • skills panel ui does not sort skill trees by learned anymore. the skill trees are ordered stably only by index

  • added hovering hp bar ui on player, which shows up when player hp is lower than 50%

  • mob hovering hp bar now only shows up when: damaged, mouse hovered, gamepad targeted, or inspect key pressed

Alpha 0.3.18: Circular Progressions · Cairns Playtest build 21796006 · SteamPeaks