pre-alpha 0.3.9: down the stream sees lush forest

Cairns Playtest · build 20483478 · published

On SteamNotes only · this build shipped before we watched the app

this is the first “downstreamed from main game” patch, and I’ll only list changes that the dungeon demo content would see.

Fixes & Improvements

  • fixed mobs not stopping chase even when the target should be lost

  • deferred instantiation of decorative objects across frames

  • “origin forest” map is larger, has more trees, and thus takes longer to generate (not really an improvement for now)

  • fixed passive mobs not being passive — turns out a previous smarter bt implementation was overwriting the passive bt

  • gamepad interact prompt now properly shows on all intended objects

  • implemented gamepad dialog ui interaction — you can now use d-pad to choose dialog branches and go through dialogs using gamepad (except when a text input shows up mid-dialog)

  • fixed dialog camera jittering issue

  • disabled spell casting during dialog

  • managed layering between pause menu and dialog ui

  • hud ui now takes a modified set of css (uss) rules when gamepad is active, as an experimental feature to test input-device-specific ui

pre-alpha 0.3.9: down the stream sees lush forest · Cairns Playtest build 20483478 · SteamPeaks