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Cairns PlaytestNewsPre-Alpha 0.3.12: Hops!
Game update

Pre-Alpha 0.3.12: Hops!

Cairns Playtest · published 15 Nov 2025, 17:10 UTC · build 20812070

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(I have no idea why i skipped a version.) I’ve decided to switch the build from dungeon testers to the main game. In this version, you’ll start waking up on a beach and will have to navigate through the (maybe not so clear at this point) story (currently only in Chinese) and progress your character from 0.

There are added and improved stories, maps, dialogs, cutscenes, npcs, and many more wip content. I figured there wouldn’t be much to see if we stayed in the dungeon demo for too long.

Player Progression & Gameplay

  • added base attributes to character “classes”*

  • added the bounce spell. currently only accessible from a rare food sold by one of the camp vendors. you can use bounce to mitigate bad map generation rng or move faster in general

  • added respec and full-heal npc in forest camp

Fixes & Improvements

  • large map generations are now set to use pre-baked results. this isn’t ideal for randomness, but the current map gen on large maps is unbearably slow otherwise

  • added a small vfx upon level-up, and a hud message when you have unspent skill points

  • improved consistency of ui panels across high and low resolutions

  • items sold to npc shops will stay at their sell price (buyback) until they are gone (e.g., restarting the game)

  • on gamepad, spells will cast toward the point of maximum range if no target is selected, or if the target is out of range

  • removed the gamepad/keyboard-mouse hud switch animation and added a delay for better performance and less flickering

  • added mob repels (safe zones). mobs will drop aggro near towns

  • the game now keeps track of the last used weapon set, so when you respec and regain the same one, it will be selected automatically

*While the job trees are designed to be interconnected and non-committal compared to traditional rpg classes, there is a deity system that’s more reminiscent of those restricted elements of character archetypes. The deity, apart from story and roleplay perspectives, offers different base stats and growth rates. It can also alter skill nodes (on/off/added effect) across the job trees.

Another unreleased player progression feature is the title system, an achievement reward where you can choose one title to showcase, granting activation only or passive accumulative effects.

While both systems are fully implemented, they haven’t yet been integrated into the current story and gameplay flow. hopefully, i can bring them out in not too many patches :)

More from Cairns Playtest

Other announcements

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Game update3 Sep 2026Alpha 0.4.6: Audio SetupAudio · added background tracks and ambiences for each map · added sfx for item & gold pickup · added footstep sounds UI · added volume sliders in options · always show point of interest names on the world map Fixes & Improvements · fixed target-cast spells not setting the target correctly · fixed hp bar occasional strange animations · minor localization changesGame update15 Jun 2026Alpha 0.4.5: Sky's MotionsRendering · added 6 new sets of armor assets. 3 of them added to droptables, and the other 3 added to a certain npc shop · improved player character rendering perspective and proportions · added cloth simulations on generic skirts and hairs · added cloth simulations on specific equipments · foot ik was turned on for all animations · improved animations and fading Gameplay & Spells · added a dea…Game update22 May 2026Alpha 0.4.4: Throw Up Your ArmsStory & Map · added a theft cutscene and mini boss fight at the entrance of goblin forest. you can resolve the cutscene without triggering the boss fight! · added wolf and goblin scout mobs in goblin forest · added goblin king boss in goblin forest cave · added decorations in goblin forest cave Gameplay & Spells · added goblin king card (earth stomp, thick skin, fearing shout) · implemented vol…