added 6 new sets of armor assets. 3 of them added to droptables, and the other 3 added to a certain npc shop
improved player character rendering perspective and proportions
added cloth simulations on generic skirts and hairs
added cloth simulations on specific equipments
foot ik was turned on for all animations
improved animations and fading
added a death screen instead of respawning automatically. also added a respawn button in the pause menu upon death so you can skip the ui animations
target-cast spells now snap cast like point-cast spells do**
snap cast on keyboard and mouse when holding shift and holding down lmb (moving)
added one deity spell (obtained temporarily in story), and a dedicated quick slot for deity spells
added one self-revive spell (that same deity spell), and added casting self-revive spells after death by pressing the hotkey or using the death screen ui
ranged auto attack can now be cast with barehand (throw rocks)
added a cutscene and a sneak peek of deity spells upon death near the "goblin forest" map
whirlwind will now slowly turn the caster’s actual facing direction, instead of keeping the facing direction frozen
equipment model instantiation is now async
fixed occasions where spell cast inputs get overwritten by move inputs on gamepad
"equipped" text now has its own dedicated line on item tooltips
the exp progress ring can now go backwards, to show negative exp in a dimmed color
**on gamepad, target-cast spells will not move the player if the target is out of range. on keyboard and mouse, this behavior is enabled when holding shift (a hold-position kind of concept). also, when lmb is held and the player character is in a continuous moving state, it feels similar to joy stick movement on a gamepad, so snap cast behavior is enabled in this case too.**