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Cairns PlaytestNewsAlpha 0.4.5: Sky's Motions
Game update

Alpha 0.4.5: Sky's Motions

Cairns Playtest · published 15 Jun 2026, 15:16 UTC

All newsPlayers around this dateRead on Steam

Rendering

  • added 6 new sets of armor assets. 3 of them added to droptables, and the other 3 added to a certain npc shop

  • improved player character rendering perspective and proportions

  • added cloth simulations on generic skirts and hairs

  • added cloth simulations on specific equipments

  • foot ik was turned on for all animations

  • improved animations and fading

Gameplay & Spells

  • added a death screen instead of respawning automatically. also added a respawn button in the pause menu upon death so you can skip the ui animations

  • target-cast spells now snap cast like point-cast spells do**

  • snap cast on keyboard and mouse when holding shift and holding down lmb (moving)

  • added one deity spell (obtained temporarily in story), and a dedicated quick slot for deity spells

  • added one self-revive spell (that same deity spell), and added casting self-revive spells after death by pressing the hotkey or using the death screen ui

  • ranged auto attack can now be cast with barehand (throw rocks)

Story

  • added a cutscene and a sneak peek of deity spells upon death near the "goblin forest" map

Fixes & Improvements

  • whirlwind will now slowly turn the caster’s actual facing direction, instead of keeping the facing direction frozen

  • equipment model instantiation is now async

  • fixed occasions where spell cast inputs get overwritten by move inputs on gamepad

  • "equipped" text now has its own dedicated line on item tooltips

  • the exp progress ring can now go backwards, to show negative exp in a dimmed color

**on gamepad, target-cast spells will not move the player if the target is out of range. on keyboard and mouse, this behavior is enabled when holding shift (a hold-position kind of concept). also, when lmb is held and the player character is in a continuous moving state, it feels similar to joy stick movement on a gamepad, so snap cast behavior is enabled in this case too.**

More from Cairns Playtest

Other announcements

All news
Game update3 Sep 2026Alpha 0.4.6: Audio SetupAudio · added background tracks and ambiences for each map · added sfx for item & gold pickup · added footstep sounds UI · added volume sliders in options · always show point of interest names on the world map Fixes & Improvements · fixed target-cast spells not setting the target correctly · fixed hp bar occasional strange animations · minor localization changesGame update22 May 2026Alpha 0.4.4: Throw Up Your ArmsStory & Map · added a theft cutscene and mini boss fight at the entrance of goblin forest. you can resolve the cutscene without triggering the boss fight! · added wolf and goblin scout mobs in goblin forest · added goblin king boss in goblin forest cave · added decorations in goblin forest cave Gameplay & Spells · added goblin king card (earth stomp, thick skin, fearing shout) · implemented vol…Game update7 May 2026Alpha 0.4.3: Volcano StormGameplay & Spells · target cast spells (auto attack, ranged auto attack, kick, current) can now be cast without having to put the cursor on a target. they will try to acquire a target during their lifetime · the channeling whirlwind attack now goes into the 2h knight job tree, instead of being exclusive to a unique item · implemented valiant focus (2h knight) · implemented multishot stance (ran…