Cairns Playtest · build 22632370 · published
implemented all spells in the soldier job (focus stance, smash, defend stance, shield smash)
implemented 3 more spells in the pyro job (ice armor, ice ball, fire wall)
implemented all spells and passives in the [unreleased mob card] (earth shock, intimidate, skin care essence)
hid damage numbers on spell tooltips if currently equipped weapon cannot be used with the spell (the numbers don’t make sense because you can never hit with such combination)
fixed spells dealing damage multiple times in case of framerate spikes
added gcd to weapon attack spells (magic attack spells gcd is set to 0 for now)
some weapon attack spells are now classified as heavy, with slower cast points, cast delays, and cooldowns
many animation clip improvements
kick now does barehand damage