Cairns Playtest · build 21393377 · published
switched to a new set of animations on katana when sheathed, also uses special animations on autoattack and dash when sheathed
made out the layout and style of the goblin forest map, a deforested muddy swamp with cat-shaped hills in the middle. (wip: details, colliders, mob spawners and overall experiences)
spellcast commands should take precedence over move commands now. *
fixed inconsistencies with gamepad ui focus
added a delay after the typewriter effect in dialogs to prevent unintentionally skipping dialog lines
added levels to multiple skill nodes
added more base armor items
barehand attacks also have affinity now
spells targeting on gamepad move magnitude lower capped to 0.1 so that not moving means forward
*This is to make gamepad controls more responsive. However if a target cast spell is pressed and the target is out of range, pathing needs to happen which is likely to be overwritten on gamepad. The solution is to let the player cast the spell as is, but that requires changes on the specific spells and is postponed.