Alpha 0.3.16: Katana Animations & the Cat Rock

Cairns Playtest · build 21393377 · published

On SteamNotes only · this build shipped before we watched the app

Gameplay & Map

  • switched to a new set of animations on katana when sheathed, also uses special animations on autoattack and dash when sheathed

  • made out the layout and style of the goblin forest map, a deforested muddy swamp with cat-shaped hills in the middle. (wip: details, colliders, mob spawners and overall experiences)

Gamepad

  • spellcast commands should take precedence over move commands now. *

Fixes & Improvements

  • fixed inconsistencies with gamepad ui focus

  • added a delay after the typewriter effect in dialogs to prevent unintentionally skipping dialog lines

  • added levels to multiple skill nodes

  • added more base armor items

  • barehand attacks also have affinity now

  • spells targeting on gamepad move magnitude lower capped to 0.1 so that not moving means forward

*This is to make gamepad controls more responsive. However if a target cast spell is pressed and the target is out of range, pathing needs to happen which is likely to be overwritten on gamepad. The solution is to let the player cast the spell as is, but that requires changes on the specific spells and is postponed.