Spell Fragments : Forbidden Magic Edition
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All-time peak
57 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
57 Sep 2026
| Published | Title | Build |
|---|---|---|
| Alpha 0.1.117 - Added 1 new artifact (extends the invincibility time after reviving) - Added 0.5 seconds of invincibility immediately after reviving - Added the invincibility time after reviving to the stats on the equipment screen - Changed so that a downed player is not lost when their remaining time runs out while an ally is reviving them during multiplayer - Adjusted the visual effect when reviving an al… | 25149034 | |
| Alpha 0.1.116 - Added 3 new spells - Added 3 new weapons - Added 9 new potions - Adjusted the parameters of 9 types of effect multiplier and effect increase options - Extended the duration and shortened the cooldown of the potion "Star's Glimmer" - Added visual effects for attaching/detaching fragments and spell completion on the magic construction screen - Changed looping paths to display in red on the magi… | — | |
| Alpha 0.1.115 - Added visual effects and sound effects to the magic construction screen - Adjusted some attribute icons - Added a marker to attribute icons indicating which gauge takes the damage - Changed the descriptions of some artifacts - Changed the detail display UI for equipped artifacts - Added a visual effect and sound effect when discarding an equipped artifact - Changed the button settings for dis… | — | |
| Alpha 0.1.114 - Fixed an issue where summon magic did not reflect spread effects - Fixed an issue where the menu could not be opened while magic construction was looping - Changed magic to display as unusable while magic construction is looping - Fixed an issue where random effects of fragments were not reflected in the construction result details - Fixed an issue where lines overlapped visually for mana-exc… | — | |
| Alpha 0.1.113 - Added 3 new weapons (obtainable from the Floor 10 boss in Dungeon 1) - Added random effects that increase or decrease summon duration to weapons and rings - Changed summon gauge representations - Adjusted the appearance of Dungeon 3 - Fixed an issue where lighting was too dim on the night floors of Dungeon 3 - Fixed an issue where magic glow was too bright or too dim in Dungeons 2 and 3 - Imp… | — | |
| Alpha 0.1.112 - Changed some player gauge representations - Changed some enemy gauge representations - Fixed an issue where the boss's second phase appeared to be taking no damage because the gauge amount did not change - Reduced boss durability - Adjusted the appearance of Dungeon 2 - Adjusted the appearance of Dungeon 3 - Fixed an issue where brightness setting changes were not applied in some dungeons | — | |
| Alpha 0.1.111 - Fixed an issue where some magic did not work correctly during multiplayer - Changed some of the attack patterns of the Dungeon 1 floor 20 boss - Fixed an issue where the "Curse" status effect was not being applied correctly - Adjusted some visual effects upon enemy death - Adjusted the appearance of Dungeon 3 - Changed the activation effects of some magic - Changed some player gauge represent… | — | |
| Alpha 0.1.110 - Changed character-control spells so that changing the target moves the character in that direction - Added room patterns to Dungeon 1 - Adjusted the appearance of Dungeon 2 - Adjusted the appearance of Dungeon 3 - Fixed an issue where floors 11 and beyond in Dungeon 3 were not generated correctly - Changed the appearance during gaseous form and spectral form - Added effects and sound effects… | — | |
| Alpha 0.1.109 - Implemented "Ricochet" - Added 4 fragments (options) - Changed some tutorial fragments - Fixed an issue where the game could freeze when opening the equipment screen in certain environments - Changed the dungeon selection screen to reflect the most recently played dungeon floor when opened | — | |
| Alpha 0.1.108 - Added 9 fragments (options) - Changed "Target" type distances for spells and options so that they can be summed together when of the same type - Changed the parameters of some fragments (mainly buffing dodge triggers and similar, while nerfing initial distribution triggers) - Changed some fragments to also appear in D3, not just D2 - Fixed inconsistent notation in fragment parameters and simi… | — | |
| Alpha 0.1.107 - Adjusted enemy attack power and durability parameters - Fixed some lighting and shadows in Dungeon 3 - Fixed an issue where previous equipment stat changes were carried over when switching to new data and starting play - Fixed some tutorial visual effects - Fixed some tutorial wording - Fixed some wording in the player status display - Added multi-language support to the player status display | — | |
| Alpha 0.1.106 - Added a new item version filter (Alpha_0.1.106) - Changed the specification so that a trigger's mana cost, cast time, and cooldown can no longer be reduced - Changed the cooldown reduction effect of fragments and weapons from a fixed value to a percentage - Adjusted the parameters of some fragments (mainly cooldown adjustments, with some mana cost adjustments) - Fixed an issue where Dungeon 2… | — | |
| Alpha 0.1.105 - Added 1 new weapon (a type that autonomously attacks enemies to deal damage) - Added 3 new random effects that can be applied to potions - Replaced some of the random effects applied to potions - Changed the value range of the spread parameters for random effects applied to Fragments - Adjusted the spread parameters for certain triggers - Adjusted the spread parameters for some status effect… | — | |
| Alpha 0.1.104 - Added 12 types of fragments (options) - Adjusted the performance of some fragments (options) - Changed the "Ammo+" random effect so that a drawback effect is now granted within the same slot - Fixed an issue where the mana cost, cooldown, and cast time of a trigger could not be reduced by options attached to the spell immediately following it - Adjusted the numeric range of some random effect… | — | |
| Alpha 0.1.103 - Fixed an issue where multiplayer connections could fail in certain environments - Fixed some bugs related to tutorial trigger timing - Adjusted the time until healing completion for regeneration-type effects | — | |
| Alpha 0.1.102 - Added 18 new rings - Added 1 new artifact - Changed the potion use count system to a gauge consumed per slot - Changed so that moving between floors partially restores the resource that potions consume - Replaced the contents of 2 random effects that are applied to potions - Increased the base power of spells overall - Increased the performance of Grade 2 and Grade 3 fragments - Added effects… | — | |
| Alpha 0.1.101 - Added 2 new artifacts - Added the effect amount when holding multiple copies to each artifact's description - Changed so that rare drop rates increase on deeper floors - Changed so that the deeper the floor you start from, the more likely items' random effects are to be high quality - Adjusted the numeric range of random effects for some items (the quality of already-obtained items remains un… | — | |
| Alpha 0.1.100 - Fixed an issue where curse effects disappeared when resuming from a suspended save - Fixed an issue where experience and drops were obtained twice from the Dungeon 1 floor 20 boss - Fixed an issue where obtaining 0 experience occurred repeatedly from the Dungeon 1 floor 20 boss - Added attack patterns to some enemies in Dungeon 1 - Fixed an issue where the Dungeon 1 floor 20 boss room had no… | — | |
| Alpha 0.1.99 - Fixed an issue where other players' gauges overlapped the minimap during multiplayer - Added visual effects and message display for test-firing at the pedestal at the home base's respawn point | — | |
| Alpha 0.1.98 - Added 6 types of fragments (Laser Magic and Area Magic obtainable in Dungeon 1) - Increased item drop amount upon boss defeat - Set guaranteed and random slots for certain item types in boss defeat item drops - Adjusted enemy spawn count in Dungeon 1 - Replaced some enemy models - Adjusted some enemy AI - Adjusted experience points gained from enemies - Fixed an issue where text overflowed fr… | — | |
| Alpha 0.1.97 - Changed so that a weapon's element increases the magic attack power of that element - Added cooldown reduction to weapon parameters - Changed the parameters of some weapons - Eased the heal interval penalty on some armor and accessories - Adjusted the durability of the Dungeon 1 boss - Added a new item version filter (Alpha_0.1.96) - Changed the layout of the equipment screen and the display… | — | |
| Alpha 0.1.96 - Added 24 new fragments (mainly to improve the performance of option fragments that reduce cast time and cooldown) - Buffed 9 existing fragments (mainly to improve the performance of option fragments that reduce mana cost) - Changed 5 existing fragments so they can no longer be newly obtained (fragments you already own will not disappear) - Added 5 new artifacts - Added 3 new potions (obtainab… | — | |
| Alpha 0.1.95 - Added 2 new enemy types to Dungeon 2 - Fixed an issue where some enemy sound effects were not played on the guest side during multiplayer - Fixed an issue where, when the RatkinWarlord in Dungeon 1 used an attack with a ranged component, the attack would miss even if the player did not move, depending on the player's position - Fixed an issue where the targeting process for the nearest enemy… | — | |
| Alpha 0.1.94 - Added more items displayed on the score screen - Added an effect for record updates on the score screen - Improved the UI of the build result panel on the result screen - Changed so that the favorites screen can be closed with ESC - Fixed an issue where the enabled display on the magic build grid in the favorites screen would not light up immediately after registering a favorite - Fixed an is… | — | |
| Alpha 0.1.93 - Improved the detail popup UI on the reward selection screen - Changed so that buttons can be operated during the title screen fade-in - Fixed an issue where dungeon generation could fail on floor 11 and beyond in Dungeon 3 - Partially improved dungeon loading speed - Added a feature to select the item category when using the reroll function for shop items - Temporary workaround for an issue w… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 16:42 | Alpha 0.1.117 | 25149034 | public | 1 | — |