- Added 2 new enemy types to Dungeon 2
- Fixed an issue where some enemy sound effects were not played on the guest side during multiplayer
- Fixed an issue where, when the RatkinWarlord in Dungeon 1 used an attack with a ranged component, the attack would miss even if the player did not move, depending on the player's position
- Fixed an issue where the targeting process for the nearest enemy could target an already-defeated enemy for some enemies
- Fixed an issue where the targeting process for the nearest enemy could target an already-defeated enemy on the guest side during multiplayer
- Changed the overhead gauge of non-boss enemies to hide their names
- Fixed an issue where the movement of the "Spiral" trajectory for projectile magic was too large
- Set footstep sounds for the player character
- Improved the mouse wheel sensitivity for camera zoom control
- Added the mouse wheel sensitivity for camera zoom control to the settings screen
- Display a gauge on screen when status ailments accumulate
- Decreased the reduction rate of the player's status ailment accumulation
- Fixed an issue where the accumulated value of unmanifested status ailments on enemies would no longer decrease