Spell Fragments : Forbidden Magic Edition · published
- Fixed an issue where some magic did not work correctly during multiplayer
- Changed some of the attack patterns of the Dungeon 1 floor 20 boss
- Fixed an issue where the "Curse" status effect was not being applied correctly
- Adjusted some visual effects upon enemy death
- Adjusted the appearance of Dungeon 3
- Changed the activation effects of some magic
- Changed some player gauge representations
- Fixed an issue where the display could become abnormal when a HUD gauge's upper limit increased
- Adjusted some enemy sound effects
- Changed the setting to disable the use of lightweight magic prefabs during multiplayer