Spell Fragments : Forbidden Magic Edition · published
- Fixed an issue where summon magic did not reflect spread effects
- Fixed an issue where the menu could not be opened while magic construction was looping
- Changed magic to display as unusable while magic construction is looping
- Fixed an issue where random effects of fragments were not reflected in the construction result details
- Fixed an issue where lines overlapped visually for mana-exceeding magic in the construction result
- Fixed an issue where other players' progress display would break during loading
- Moved "Damage Number Color Coding" from settings to gameplay
- Fixed an issue where the "Jellyfish" in Dungeon 1 continued firing lasers after being defeated
- Fixed an issue where some magic did not activate during multiplayer
- Improved loading time when entering the boss floor during multiplayer
- Fixed an issue where allies' appearance would sometimes break during multiplayer
- Fixed an issue where enemies and bosses would target only the host during multiplayer
- Fixed an issue where the boss gauge for the second phase of the Dungeon 1 floor 20 boss would not decrease during multiplayer
- Fixed an issue where some attack effects of the Dungeon 1 floor 20 boss would not appear during multiplayer
- Fixed an issue where enemy damage numbers would appear split into two during multiplayer
- Changed multiplayer ready state and downed state to be distinguishable by color
- Changed multiplayer voting to also be operable via key input (default: F5 and F6)
- Fixed an issue where the multiplayer vote dialog would not disappear
- Fixed an issue where the multiplayer vote dialog would not appear
- Added shortcut key display next to the multiplayer vote button
- Fixed an issue where allies' foot effects would not appear during multiplayer
- Fixed an issue where allies' feet would jitter while floating/moving during multiplayer
- Fixed an issue where downed allies would appear to remain standing during multiplayer
- Fixed an issue where the health display of a deceased ally would not reach 0 during multiplayer
- Fixed an issue where play time was not displayed on the score screen for multiplayer guests
- Fixed an issue where the post-death spectator HUD would remain when a deceased player re-entered the dungeon during multiplayer
- Changed so that deceased players can pick up dropped items
- Added a visual effect where the body melts away in red upon death by falling
- Fixed an issue where the character would not assume a collapsed posture when running out of stamina in mid-air
- Added an artifact discard feature (sub-interact key or right-click while viewing details)
- Changed the icon of used artifacts to display in gray
- Changed the equipment screen to display artifacts across 2 rows when there are many
- Fixed an issue where multiple effects were crammed into the effect field in the construction result details
- Added attribute icon display to various UIs
- Fixed an issue where frozen/sealed/petrified enemies would move slightly
- Added a durable practice enemy at the home base
- Added display of health and other values and DPS to the practice enemy at the home base
- Added a display of recent total damage to the boss gauge
- Changed enemy gauge values to display in a single line with icons
- Fixed an issue where the display would become disordered when the shield gauge was depleted
- Added display of healing amount when using potions
- Adjusted the emergency disconnect UI on the loading screen during multiplayer