Spell Fragments : Forbidden Magic Edition · published
- Added visual effects and sound effects to the magic construction screen
- Adjusted some attribute icons
- Added a marker to attribute icons indicating which gauge takes the damage
- Changed the descriptions of some artifacts
- Changed the detail display UI for equipped artifacts
- Added a visual effect and sound effect when discarding an equipped artifact
- Changed the button settings for discarding an equipped artifact
- Fixed discarding an equipped artifact so that it can be performed with a right-click
- Changed some tutorial content
- Changed the size of the DPS display
- Fixed an issue where floating shot magic appeared doubled during multiplayer
- Fixed an issue where magic cast by a guest would remain on the host's screen during multiplayer
- Changed the default shortcut key for opening the dungeon selection screen from G to Y
- Changed the Dungeon 1 floor 10 boss to destroy rocks with some of its attacks
- Fixed an issue where enemy dodge and jump motions were not displayed for guests during multiplayer
- Fixed an issue where some movements of the Dungeon 1 floor 20 boss appeared to stop during multiplayer
- Fixed an issue where the sword explosion of the Dungeon 1 floor 10 boss would sometimes not occur
- Fixed an issue where the number of instances of a boss's area attacks would decrease over the course of a battle
- Added a notification when a pending reward becomes hidden by the item filter settings
- Fixed an issue where the screen would break up into blocks when using area magic
- Added a visual effect when reviving from the downed state
- Added a visual effect while reviving an ally during multiplayer
- Fixed an issue where revival magic would hit the caster and disappear during multiplayer
- Fixed an issue where air jumps could sometimes become unusable after landing
- Fixed an issue where the character would sometimes remain standing instead of collapsing when downed
- Added a HUD notification when you are not ready during multiplayer
- Changed the position of overhead names and icons to be slightly lower during multiplayer
- Changed laser fragments from Parallel to Chain
- Fixed the descriptions of laser fragments
- Fixed an issue where some laser fragments were set so that running was disabled while casting