Spell Fragments : Forbidden Magic Edition · public · first seen
- Added 1 new artifact (extends the invincibility time after reviving)
- Added 0.5 seconds of invincibility immediately after reviving
- Added the invincibility time after reviving to the stats on the equipment screen
- Changed so that a downed player is not lost when their remaining time runs out while an ally is reviving them during multiplayer
- Adjusted the visual effect when reviving an ally during multiplayer
- Changed so that the revival progress gauge is not displayed above the downed player's own head
- Fixed an issue where the character did not enter the collapsed pose when downed on unstable footing
- Fixed an issue where the revival was briefly visible after dying from a fall during multiplayer
- Changed magic cooldowns to start when casting completes
- Changed so that opening the magic construction screen while casting interrupts the cast (the mana spent is not refunded)
- Fixed an issue where the magic circle remained instead of disappearing when a cast was interrupted
- Increased the power of the triggers "Focused Casting" and "Ritual Casting"
- Fixed an issue where the cooldown reduction of the spell "High-speed Shot" also affected other spells
- Fixed an issue where using the spell "Jump" in midair produced less lift
- Fixed an issue where the speed of the spell "Dodge" was not reflected in the dodge distance
- Fixed an issue where the healing area potion did not create its area
- Fixed an issue where area magic remained instead of disappearing over time during multiplayer
- Fixed an issue where magic cast just before hosting a multiplayer room remained
- Added a sound effect and visual effect when a spell fails due to insufficient mana
- Fixed the insufficient mana warning so that it appears only on the icon of the magic you tried to cast
- Fixed the visual effect of the spell "Jump"
- Fixed the visual effect of the usable item "Starlight"
- Improved the performance of magic generation
- Changed so that enemies may melee attack barrier magic depending on the positions of the barrier, the player, and the enemy
- Changed so that damage exceeding a barrier magic's durability passes through, reduced by that durability
- Adjusted the appearance of barrier magic
- Adjusted the appearance of barrier magic when it is hit
- Fixed an issue where the screen turned white when barrier magic was overlapped
- Fixed an issue where allies' barrier magic did not protect you and no damage effect was displayed during multiplayer
- Increased the critical rate bonus of the artifact "Eye of Truth"
- Fixed an issue where curse and revival artifacts appeared at movement-type altars
- Fixed an issue where the artifact "Health Enhancement" did not appear at altars
- Added rarity-based visual effects to the artifact selection screen at altars
- Added damage numbers and visual effects when losing health as the price of an artifact or curse
- Fixed an issue where opening an altar during the dungeon name presentation made controls unresponsive
- Adjusted the healing amount of enemies in Dungeon 1
- Fixed an issue where the healing buff of enemies in Dungeon 1 did not disappear after its duration expired
- Fixed issues where the healing buff line connected to the wrong enemy, did not appear, or remained on defeated enemies
- Fixed an issue where healing numbers were displayed even for enemies at full health
- Added Burn accumulation to the attacks of the Floor 10 boss in Dungeon 1 and replaced the damage areas on the ground
- Changed the shield of the Floor 10 boss in Dungeon 1 to also reflect Explosion Magic and Creation Magic
- Fixed an issue where the shield of the Floor 10 boss in Dungeon 1 did not reflect magic
- Fixed an issue where the white display was misaligned when a boss's shield gauge was depleted
- Fixed the handling when damage over time from a status ailment exceeds the remaining gauge
- Fixed an issue where effects remained when an enemy was defeated while under a status ailment
- Fixed an issue where the leg movement of distant enemies appeared to stop
- Fixed an issue where enemy death sounds did not play for guests during multiplayer
- Added total damage to the DPS display of the practice enemy at the home base
- Changed the floating golems in Dungeon 2 to always drop an item
- Fixed the position and behavior of floating golems in Dungeon 2 when they appear
- Fixed an issue where golems in Dungeon 2 appeared slightly off the ground
- Fixed an issue where golems in Dungeon 2 slid out of position before revealing themselves
- Fixed an issue where no sound played when golems in Dungeon 2 crumbled
- Changed the visual effect when defeating plant monsters in Dungeon 2
- Adjusted experience points in Dungeon 3
- Improved performance from Floor 6 onward in Dungeon 3
- Changed the treasure chest model
- Fixed an issue where some objects in dungeons appeared excessively bright
- Fixed an issue where the view stayed pointed upward and could not be moved at the start of a dungeon
- Lowered the volume of player footsteps
- Changed the default keys for opening each menu (tabs on ZXCVB, map on M)
- Changed the menu entry point to tabs at the top center of the screen
- Added buttons for moving to the left and right tabs
- Changed the results, settings, and multiplayer lobby screens to the same color scheme as the other menus
- Changed the multiplayer lobby screen to a full-screen display
- Fixed an issue where the shop and dungeon selection screens overlapped the menu tabs
- Changed the sound effect when selecting an item on each screen
- Changed the appearance and sound effects of the controller ring menu to match the menu tabs
- Display the name of the selected item in the center of the ring menu
- Added a dedicated display and sound effect for items that cannot be selected in the ring menu
- Fixed an issue where items locked before the shop was unlocked or during the tutorial could be selected in the ring menu
- Fixed the ring menu so that the lobby can be opened even while connected to multiplayer inside a dungeon
- Changed so that hovering over a fragment on the magic construction screen leaves only that magic displayed
- Fixed an issue where the lines of completed magic were displayed with a delay on the magic construction screen
- Fixed an issue where swapping fragments during a cooldown on the magic construction screen did not cause a burst
- Added element and grade badges to the magic construction and equipment screens as well
- Changed the grade notation from Roman numerals to star icons
- Fixed an issue where the Grade 1 star was off-center in the detail display of items and fragments
- Replaced the icon of the Matter element
- Added a visual effect to the potion usage capacity gauge on the equipment screen
- Added an "Enhancement" filter to the filters on the equipment and magic construction screens
- Added a heading to each row of the filters and adjusted the wording and width for readability
- Added Floor 10 Boss, Floor 20 Boss, and Secret Dungeon filters to the obtainable items list
- Removed healing amount and targeting range values from the descriptions of some fragments
- Fixed an error in the description of the option "Range Increase"
- Changed the wording in the descriptions of element enhancements from "Attack" to "Power"
- Changed the resistance wording in status ailment descriptions to element names and added icons alongside
- Fixed an issue where keyword descriptions were cut off outside the screen on the reward selection screen
- Shortened the interval at which score entries appear in order on the results screen
- Fixed an issue where switching tabs while the score was being displayed on the results screen stopped the entries from appearing
- Changed the loading screen background to a randomly displayed illustration
- Grouped the progress and guidance together at the bottom of the loading screen
- Added a visual effect to the loading progress display
- Fixed an issue where magic and enemy sound effects could be heard during the loading screen
- Fixed an issue where reward acquisition messages and sound effects played during the loading screen
- Fixed an issue where the multiplayer not-ready notification overlapped other displays
- Fixed an issue where the unlock notice on the dungeon selection screen overlapped other displays
- Added a sound effect on game over and slowed the screen fade to black
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3530871 | 7697053165872868650 | — |