- Fixed an issue where curse effects disappeared when resuming from a suspended save
- Fixed an issue where experience and drops were obtained twice from the Dungeon 1 floor 20 boss
- Fixed an issue where obtaining 0 experience occurred repeatedly from the Dungeon 1 floor 20 boss
- Added attack patterns to some enemies in Dungeon 1
- Fixed an issue where the Dungeon 1 floor 20 boss room had no light source
- Adjusted the durability of the boss
- Added visual effects and UI sound effects for the title screen and in-game pause screen
- Fixed an issue where guests could sometimes be disconnected in certain situations during multiplayer
- Fixed an issue where damage dealt during multiplayer was all recorded as the host player's damage in the score display
- Fixed an issue where players would get caught on defeated enemies during multiplayer
- Fixed an issue where artifacts that trigger effects upon defeating an enemy were also triggering when an ally defeated the enemy during multiplayer
- Fixed an issue where only the host was unable to cast magic when the dungeon selection was set to ready during multiplayer
- Fixed an issue where some enemy melee attack trails were not displayed during multiplayer
- Fixed an issue where triggers that activate when armor or shield are below a certain percentage would also activate when the corresponding parameter's maximum value was 0
- Fixed an issue where English translation text was missing for some items and artifacts
- Fixed an issue where some fragment description text had display errors
- Added spacing between entries in fragment text display
- Fixed an issue where the spiral radius of the "Spiral" trajectory was too small
- Fixed an issue where the next floor portal did not appear after defeating the boss on floor 10
- Fixed an issue where hovering over buff/status effect icons sometimes did not show a description
- Fixed an issue where long description text would overflow outside the panel when hovering over buff/status effect icons
- Added current EXP held to the HUD
- Changed the message display UI when standing on the pedestal at the home base's respawn point
- Fixed an issue so that gauges no longer remain visible for a long time after defeating an enemy
- Changed settings to allow adjusting lens flare and bloom